Primitive Interaction Design
暫譯: 原始互動設計

Hoshi, Kei, Waterworth, John

  • 出版商: Springer
  • 出版日期: 2021-08-19
  • 售價: $6,400
  • 貴賓價: 9.5$6,080
  • 語言: 英文
  • 頁數: 133
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 3030429563
  • ISBN-13: 9783030429560
  • 相關分類: 交互設計 Interaction-design
  • 海外代購書籍(需單獨結帳)

商品描述

Interaction design is acknowledged as an important area of study, and more especially of design practice. Hugely popular and profitable consumer devices, such as mobile phones and tablets, are seen as owing much of their success to the way they have been designed, not least their interface characteristics and the styles of interaction that they support. Interaction design studies point to the importance of a user-centred approach, whereby products are in principle designed around their future users' needs and capacities. However, it is the market, and marketing, that determine which products are available for people to interact with and to a great extent what their designed characteristics are.

Primitive Interaction Design is based on the realisation that designers need to be freed from the marketplace and industry pressure, and that the usual user-centred arguments are not enough to make a practical difference. Interaction designers are invited to cast themselves as "savages", as if wielding primitive tools in concrete physical environments. A theoretical perspective is presented that opens up new possibilities for designers to explore fresh ideas and practices, including the importance of conscious and unconscious being, emptiness and trickery. Building on this, a set of design tools for primitive design work is presented and illustrated with practical examples.

This book will be of particular interest to undergraduate and graduate students and researchers in interaction design and HCI, as well as practicing interaction designers and computer professions. It will also appeal to those with an interest in psychology, anthropology, cultural studies, design and the future of technology in society.

商品描述(中文翻譯)

互動設計被認為是一個重要的研究領域,尤其是在設計實踐方面。像手機和平板電腦這樣極受歡迎且利潤豐厚的消費設備,其成功在很大程度上歸功於它們的設計方式,尤其是它們的介面特徵和所支持的互動風格。互動設計研究指出,以使用者為中心的方法的重要性,這種方法原則上是圍繞未來使用者的需求和能力來設計產品。然而,市場和行銷決定了人們可以互動的產品,以及在很大程度上決定了這些產品的設計特徵。

《原始互動設計》基於這樣的認識:設計師需要擺脫市場和產業的壓力,並且通常以使用者為中心的論點不足以帶來實際的改變。互動設計師被邀請將自己視為「野蠻人」,就像在具體的物理環境中揮舞原始工具一樣。提出了一種理論視角,為設計師探索新想法和實踐開啟了新的可能性,包括意識和無意識的存在、空虛和詭計的重要性。在此基礎上,提出了一套原始設計工作的設計工具,並用實際例子進行說明。

本書將特別吸引本科生和研究生以及互動設計和人機互動(HCI)領域的研究人員,還有實踐中的互動設計師和計算機專業人士。對於對心理學、人類學、文化研究、設計以及技術在社會中的未來感興趣的人士也將具有吸引力。