Future Perspectives on Human-Computer Interaction Research: Towards the Year 2030

Sayago, Sergio, Sendín, Montserrat, Teixidó, Mercè

  • 出版商: Springer
  • 出版日期: 2024-10-25
  • 售價: $6,040
  • 貴賓價: 9.5$5,738
  • 語言: 英文
  • 頁數: 232
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 3031716965
  • ISBN-13: 9783031716966
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

This edited book provides some future perspectives on Human-Computer Interaction research and serves as a crucial nexus for reflecting on the paths that have led us here. Technologies are increasingly becoming active agents capable of learning, adapting, and making decisions. The classic User-Centred Design approach that positions the user strictly at the centre may no longer suffice. Putting the human-in-the-loop are crucial elements for trusting AI technologies and building better, more human-centred, ones.

Offering a comprehensive overview of current research and future directions in this field it addresses important topics such as Human-Centred Artificial Intelligence, Augmented and Virtual Reality, User-Centred Design, and Children-Computer Interaction, providing insights into how these areas will continue to influence and transform our interaction with technologies. The chapters are enriched with case studies and examples that illustrate the practical application of methodological approaches and ideas.

商品描述(中文翻譯)

這本編輯書籍提供了對人機互動研究的未來展望,並作為反思我們走到今天這一步的關鍵連結。科技正日益成為能夠學習、適應和做出決策的主動代理者。傳統的以使用者為中心的設計方法,將使用者嚴格置於中心,可能已經不再足夠。將人納入循環是建立對人工智慧技術信任和打造更好、更以人為本的技術的關鍵要素。

本書提供了該領域當前研究和未來方向的全面概述,探討了人本人工智慧、擴增實境和虛擬實境、以使用者為中心的設計以及兒童與電腦互動等重要主題,並提供了這些領域如何持續影響和改變我們與科技互動的見解。各章節中充實了案例研究和示例,說明了方法論的實際應用和理念。

作者簡介

Sergio Sayago is passionate about the human side of digital technologies. His previous research includes web accessibility, usability, and eLearning. Since 2010, a great deal of his interdisciplinary research examines the coexistence of older people with interactive technologies with the aim of facilitating and improving it. As of April 2021, he is a Lecturer (Assistant Professor) in Human-Computer Interaction in Computer Science at the University of Lleida. Prior to that, he was a postdoctoral researcher at the University of Dundee (Scotland, 2010-2012, Beatriu de Pinós fellowship) and Universidad Carlos III de Madrid (Spain, 2012-2014, Alliance 4 Universities fellowship), and a visiting lecturer at the University of Lleida (2014-2016) and University of Barcelona (2016-2019). He is author of more than 50 international publications (in most of them, the first one). He serves as Associate Editor in the International Journal of Human-Computer Studies and Interacting with Computers. He holds a Ph.D. cum laude in Computer Science and Human-Computer Interaction from Universitat Pompeu Fabra (Barcelona, 2009).

Montserrat Sendín is an Associate Professor at the Department of Computer Science and Digital Design and member of Research Group in Human-Computer Interaction and Data Integration (GRIHO) of the University of Lleida. She holds a Ph.D. cum laude in Computer Science from University of Lleida (2006). Her research career is focused on the field of user interface adaptation and, in particular, on plasticity of user interfaces. The proposed approach is called the 'Dichotomic View of Plasticity', which is the basis for the development of her PhD. From 2012, her research area was expanded to include Mobile Usability Evaluation. In particular, the application of eyetracking techniques in usability testing for mobile applications. She was co-chair in the organization committee of the XXIII International Congress on Human-Computer Interaction (September 2023, Lleida).

Mercè Teixidó received her M.Sc. in Computer Science (2009) and Ph.D. in Engineering (2013) from the University of Lleida (UdL), Lleida, Spain. She is currently a Researcher in Interactive Systems and Languages in the Department of Computer Science and Digital Design at the University of Lleida. Her research encompasses a broad spectrum of interests, notably in Human-Computer Interaction and Blockchain, where she explores the intersection of technology and user experience. Additionally, she delves into innovative studies involving STEAM (Science, Technology, Engineering, Arts, and Mathematics) and drones, demonstrating her commitment to interdisciplinary approaches. Her expertise further extends to addressing challenges related to DeepFakes, ethics and Artificial Intelligence, showcasing a keen interest in the evolving landscape of digital media and its implications. Her prolific academic output includes 43 journal articles, 28 in indexed journals. She has presented papers at 46 conferences, including 15 international and 31 national ones. Her scientific articles focus on Human-Computer Interaction, blockchain, AI, innovative teaching methods, and Smart Cities. Her last publication in HCI in December of 2023, "Analyzing the Metaverse: Computer Games, Blockchain, and 21st-Century Challenge" explores the rapidly evolving Metaverse, particularly its relationship with computer games and blockchain technology.

作者簡介(中文翻譯)

Sergio Sayago 對數位科技的人性面相充滿熱情。他之前的研究包括網頁無障礙、可用性和電子學習。自2010年以來,他的跨學科研究大量探討老年人與互動科技的共存,旨在促進和改善這種共存。自2021年4月起,他在萊里達大學的計算機科學系擔任人機互動的講師(助理教授)。在此之前,他曾在鄧迪大學(蘇格蘭,2010-2012年,Beatriu de Pinós 獎學金)和馬德里卡洛斯三世大學(西班牙,2012-2014年,Alliance 4 Universities 獎學金)擔任博士後研究員,並在萊里達大學(2014-2016年)和巴塞隆納大學(2016-2019年)擔任訪問講師。他是50多篇國際出版物的作者(其中大多數為第一作者)。他擔任《國際人機研究期刊》和《與計算機互動》期刊的副編輯。他擁有巴塞隆納的蓬佩烏法布拉大學計算機科學和人機互動的博士學位,並以優異成績畢業(cum laude)。

Montserrat Sendín 是萊里達大學計算機科學與數位設計系的副教授,也是人機互動與數據整合研究小組(GRIHO)的成員。她於2006年在萊里達大學獲得計算機科學的博士學位(cum laude)。她的研究生涯專注於用戶介面適應領域,特別是用戶介面的可塑性。她提出的研究方法稱為「可塑性的二分視角」,這是她博士論文的基礎。自2012年起,她的研究領域擴展至移動可用性評估,特別是在移動應用的可用性測試中應用眼動追蹤技術。她是2023年9月在萊里達舉辦的第23屆國際人機互動大會的組織委員會共同主席。

Mercè Teixidó 於2009年獲得萊里達大學(UdL)計算機科學碩士學位,並於2013年獲得工程學博士學位。她目前是萊里達大學計算機科學與數位設計系的互動系統與語言研究員。她的研究涵蓋廣泛的興趣,特別是在人機互動和區塊鏈領域,探索科技與用戶體驗的交集。此外,她還深入研究涉及STEAM(科學、技術、工程、藝術和數學)和無人機的創新研究,展現了她對跨學科方法的承諾。她的專業知識還延伸至解決與DeepFakes、倫理和人工智慧相關的挑戰,顯示出她對數位媒體及其影響的演變格局的濃厚興趣。她的學術成果豐碩,包括43篇期刊文章,其中28篇發表在索引期刊上。她在46場會議上發表論文,包括15場國際會議和31場國內會議。她的科學文章專注於人機互動、區塊鏈、人工智慧、創新教學方法和智慧城市。她在2023年12月發表的HCI最新論文《分析元宇宙:電腦遊戲、區塊鏈與21世紀挑戰》探討了快速演變的元宇宙,特別是其與電腦遊戲和區塊鏈技術的關係。