The Challenges of the Digital Transformation in Education: Proceedings of the 21st International Conference on Interactive Collaborative Learning (Icl
暫譯: 教育數位轉型的挑戰:第21屆國際互動協作學習會議論文集

Auer, Michael E., Tsiatsos, Thrasyvoulos

  • 出版商: Springer
  • 出版日期: 2019-03-16
  • 售價: $14,810
  • 貴賓價: 9.5$14,070
  • 語言: 英文
  • 頁數: 982
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 3030119319
  • ISBN-13: 9783030119317
  • 海外代購書籍(需單獨結帳)

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商品描述

This book offers the latest research and new perspectives on Interactive Collaborative Learning and Engineering Pedagogy. We are currently witnessing a significant transformation in education, and in order to face today's real-world challenges, higher education has to find innovative ways to quickly respond to these new needs. Addressing these aspects was the chief aim of the 21st International Conference on Interactive Collaborative Learning (ICL2018), which was held on Kos Island, Greece from September 25 to 28, 2018.

Since being founded in 1998, the conference has been devoted to new approaches in learning, with a special focus on collaborative learning. Today the ICL conferences offer a forum for exchanging information on relevant trends and research results, as well as sharing practical experiences in learning and engineering pedagogy.

This book includes papers in the fields of:

* Collaborative Learning
* Computer Aided Language Learning (CALL)
* Educational Virtual Environments
* Engineering Pedagogy Education
* Game based Learning
* K-12 and Pre-College Programs
* Mobile Learning Environments: Applications

It will benefit a broad readership, including policymakers, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.

商品描述(中文翻譯)

這本書提供了有關互動協作學習和工程教育法的最新研究和新觀點。我們目前正目睹教育的重大轉型,為了應對當今現實世界的挑戰,高等教育必須找到創新的方法來快速回應這些新需求。解決這些方面是2018年第二十一屆國際互動協作學習會議(ICL2018)的主要目標,該會議於2018年9月25日至28日在希臘的科斯島舉行。

自1998年成立以來,該會議一直致力於學習的新方法,特別專注於協作學習。如今,ICL會議提供了一個交流相關趨勢和研究結果的論壇,並分享在學習和工程教育法方面的實踐經驗。

本書包括以下領域的論文:
* 協作學習
* 電腦輔助語言學習(CALL)
* 教育虛擬環境
* 工程教育法
* 基於遊戲的學習
* K-12及大學前課程
* 行動學習環境:應用

這本書將惠及廣泛的讀者群,包括政策制定者、教育工作者、教育法和學習理論的研究人員、學校教師、學習產業、繼續教育講師等。

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