2D iOS & tvOS Games by Tutorials: Beginning 2D iOS and tvOS Game Development with Swift 2 (Paperback)

Ray Wenderlich, Mike Berg, Michael Briscoe, Ali Hafizji, Neil North, Toby Stephens, Rod Strougo, Marin Todorov

  • 出版商: Razeware LLC
  • 出版日期: 2015-10-28
  • 售價: $2,587
  • 貴賓價: 9.5$2,458
  • 語言: 英文
  • 頁數: 696
  • 裝訂: Paperback
  • ISBN: 1942878141
  • ISBN-13: 9781942878148
  • 相關分類: Apple Developer
  • 無法訂購

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商品描述

Learn How to Make 2D iOS and tvOS Games!

Learn how to make iOS and tvOS games in Swift, using Apple's built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game!

[Screenshots of 6 games: Zombie Conga, Cat Nap, Drop Charge, Dino Defense, Delve, and Circuit Racer]

By the time you’re finished reading this book, you will have made 5 complete mini-games, from an action game to a puzzle game to a tower defense game!

Topics Covered in 2D iOS & tvOS Games by Tutorials

  • Sprites: Get started quickly and get your images onto your screen.
  • Manual Movement: Move sprites manually with a crash course on 2D math.
  • Actions: Learn how to move sprites the "easy way" using Sprite Kit actions.
  • Scenes and Transitions: Make multiple screens in your app and move between them.
  • Camera: Use Sprite Kit's built-in camera to control your view.
  • Labels: Learn how to display text for lives, score and more in your game.
  • tvOS: Learn how to port your game to the Apple TV and work with the remote.
  • Physics: Add realistic physics behavior into your games.
  • Beyond Sprites: Add video nodes, core image filters, and custom shapes.
  • State Machines: Learn about GameplayKit's state machine support in iOS 9.
  • Particle Systems: Add explosions, star fields, and other special effects.
  • Adding “Juice”: Take your game from good to great by polishing it until it shines.
  • Entity-Component System: Use GameplayKit's new architecture for max reusability.
  • Pathfinding: Make your characters move using GameplayKit's new pathfinding support.
  • Tile Maps: Make games that use tile maps.

And much more, including: Randomization, procedural levels, game controllers, and 5 downloadable chapters!