A Theory of Fun for Game Design (Paperback)
暫譯: 遊戲設計的趣味理論 (平裝本)

Raph Koster

  • 出版商: Paraglyph
  • 出版日期: 2004-11-05
  • 售價: $780
  • 貴賓價: 9.5$741
  • 語言: 英文
  • 頁數: 256
  • 裝訂: Paperback
  • ISBN: 1932111972
  • ISBN-13: 9781932111972
  • 相關分類: 遊戲設計 Game-design
  • 已絕版

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商品描述

Description:

A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

商品描述(中文翻譯)

**描述:**
《遊戲設計的樂趣理論》並不是一本典型的操作手冊。它提供了一種新穎的方式來教導互動設計師如何創造和改善他們的設計,以融入最高程度的樂趣。正如本書所示,設計樂趣的關鍵在於使互動產品(如遊戲)變得高度娛樂性、引人入勝且令人上癮。本書獨特的視覺故事板方法結合了關於設計樂趣的藝術與實踐的敘述,必將受到遊戲和互動設計師的喜愛。乍看之下,《遊戲設計的樂趣理論》是一本真正能激勵和挑戰遊戲設計師以新方式思考的書;然而,它的普遍信息將影響各行各業的設計師。本書捕捉了驅使我們尋求真正有趣和娛樂產品與體驗的真實本質。作者巧妙地展示了他的引人入勝的理論,指出許多設計因為可預測而缺乏吸引力。他接著解釋了偉大的設計師如何以新方式使用不同類型的元素,使設計變得更加有趣和引人注目。任何對設計感興趣的人都會喜歡本書在兩個層面上的運作——作為遊戲設計的快速靈感指南,或作為一個詳細討論,呈現遊戲產業偉大思想者的深刻思考。