AI Techniques for Game Programming
Mat Buckland
- 出版商: Premier Press
- 出版日期: 2002-10-14
- 售價: $1,728
- 語言: 英文
- 頁數: 480
- 裝訂: Paperback
- ISBN: 193184108X
- ISBN-13: 9781931841085
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相關分類:
人工智慧
無法訂購
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商品描述
After a whirlwind tour of Windows programming for those readers who require a refresher, you will learn how to use genetic algorithms for optimization, path-finding and evolving control sequences for your game agents. After learning the basics of neural networks, AI Techniques for Game Programming will demonstrate how you can evolve neural motion controllers for your game agents, and how neural networks may be applied to obstacle avoidance and map exploration. You will learn about backpropagation and pattern recognition and will discover how to train a network to recognize mouse gestures. Finally, you’ll learn state-of-the-art techniques for creating neural networks with dynamic topologies.
Each chapter is complimented by well-commented source code and most provide fun exercises and problems for you to practice your new found knowledge.