Scratch 2.0 Game Development HOTSHOT (Paperback)
暫譯: Scratch 2.0 遊戲開發高手

Sergio van Pul, Jessica Chiang

  • 出版商: Packt Publishing
  • 出版日期: 2014-02-21
  • 售價: $1,830
  • 貴賓價: 9.5$1,739
  • 語言: 英文
  • 頁數: 330
  • 裝訂: Paperback
  • ISBN: 1849697566
  • ISBN-13: 9781849697569
  • 相關分類: Scratch
  • 海外代購書籍(需單獨結帳)

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商品描述

Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

Overview

  • Discover how to make the most of the new Scratch 2.0 interface
  • Understand how video games work under the hood
  • Make your projects come to life, using practical programming principles
  • Learn how to plan and build your own interactive projects

In Detail

Playing video games is fun, however, it's even more fun to make your own! Scratch 2.0 makes that challenge a lot easier. Instead of diving into abstract and confusing code, you can build games using easy to understand logic blocks. Within minutes you can have your first game up and running.

Readers can look forward to an easily accessible and fun introduction to programming and interactive media design. Within minutes of starting the program, you will be able to see the first results of your hard work. Visual feedback comes early and often, making high-level, abstract concepts a lot easier to understand.

This book offers readers access to completely interactive projects based on well-known video game genres. You will then learn how to use standard programming principles such as operators, variables, and functions.

From a broader perspective, you will also learn how to plan and develop a game from a general idea to the finished product, creating a fun and user-friendly game. Scratch 2.0 includes many new and exciting features, which makes it possible to create more advanced games. The final results will be close to production level games. This book will not only introduce you to the Scratch 2.0 software, but also teach you about interactive media design.

What you will learn from this book

  • Draw and edit game graphics
  • Construct scripts from logic blocks
  • Utilize operators and conditions to steer game actions
  • Use variables and lists to save and reuse dynamic numbers
  • Create both mouse and keyboard controls for various purposes
  • Implement natural physics effects such as collisions and gravity
  • Invent and build power-ups
  • Learn how to use some advanced math, for better looking movement patterns
  • Make interesting level designs
  • Balance the game for an enjoyable experience
  • Reuse elements to speed up the building process

Approach

An easy-to-use book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment.

Who this book is written for

If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained in-depth from start to finish, so everyone can follow along, even if you don't have much previous experience with the software. If you want to become a video game designer, this book is an easy- to- use and friendly guide about the world of interactive media. It will teach, challenge, and inspire you to create great interactive projects.

商品描述(中文翻譯)

隨著 Scratch 2.0 的更新,您可以在不需要編碼的情況下構建出精彩的遊戲。本書包含 10 個涵蓋大多數遊戲類型的激動人心的專案,您將快速學會 Scratch 的複雜可能性。祝您玩得愉快!

概述

  • 發現如何充分利用新的 Scratch 2.0 介面
  • 了解電子遊戲的運作原理
  • 使用實用的程式設計原則讓您的專案栩栩如生
  • 學習如何規劃和構建自己的互動專案

詳細內容

玩電子遊戲很有趣,但自己製作遊戲更有趣!Scratch 2.0 使這個挑戰變得更加簡單。您可以使用易於理解的邏輯區塊來構建遊戲,而不必深入抽象和令人困惑的程式碼。幾分鐘內,您就可以讓您的第一個遊戲運行起來。

讀者可以期待一個易於接觸且有趣的程式設計和互動媒體設計入門。在開始程式的幾分鐘內,您將能夠看到您辛勤工作的第一個成果。視覺反饋早期且頻繁,使高層次的抽象概念變得更容易理解。

本書為讀者提供基於知名電子遊戲類型的完全互動專案。您將學習如何使用標準的程式設計原則,例如運算子、變數和函數。

從更廣泛的角度來看,您還將學習如何從一般想法規劃和開發一個遊戲,直到完成產品,創造出有趣且使用者友好的遊戲。Scratch 2.0 包含許多新的激動人心的功能,使得創建更高級的遊戲成為可能。最終結果將接近生產級遊戲。本書不僅會介紹您 Scratch 2.0 軟體,還會教您有關互動媒體設計的知識。

您將從本書中學到什麼

  • 繪製和編輯遊戲圖形
  • 從邏輯區塊構建腳本
  • 利用運算子和條件來控制遊戲行為
  • 使用變數和列表來保存和重用動態數字
  • 為各種目的創建滑鼠和鍵盤控制
  • 實現自然物理效果,例如碰撞和重力
  • 發明和構建增強道具
  • 學習如何使用一些高級數學,以獲得更好的運動模式
  • 設計有趣的關卡
  • 平衡遊戲以提供愉快的體驗
  • 重用元素以加快構建過程

方法

這是一本易於使用的書,包含 10 個引人入勝的專案,將幫助您學習如何在易於使用的 Scratch 2.0 環境中構建電子遊戲。

本書的讀者對象

如果您是新手或現有的 Scratch 使用者,並希望提高對新 Scratch 2.0 介面的理解,並學習如何製作電子遊戲,那麼這本書非常適合您。每個專案都從頭到尾進行深入解釋,因此即使您對該軟體沒有太多經驗,也能輕鬆跟隨。如果您想成為一名電子遊戲設計師,這本書是一本易於使用且友好的互動媒體世界指南。它將教導、挑戰並激勵您創造出優秀的互動專案。