Unity Character Animation with Mecanim
暫譯: 使用Mecanim的Unity角色動畫

Jamie Dean

  • 出版商: Packt Publishing
  • 出版日期: 2015-09-30
  • 售價: $2,200
  • 貴賓價: 9.5$2,090
  • 語言: 英文
  • 頁數: 290
  • 裝訂: Paperback
  • ISBN: 1849696365
  • ISBN-13: 9781849696364
  • 相關分類: 遊戲引擎 Game-engine
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game. About This Book Create and export models and animation sequences to Unity from 3ds max and Maya Prepare character models and animation for games using Mecanim’s rigging tools Retarget, adjust, and mix and match motion capture and other animation data Write and edit scripts compatible with Mecanim Animation Controllers Who This Book Is For If you are a Unity developer looking to get to grips with the character animation specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you. Some experience with either the Unity interface or basic 3D coordinates is recommended, but not required. What You Will Learn Learn how to prepare a rigged character model to receive animation within Unity Acquire efficient techniques to refine and optimize motion capture data Retarget animation sequences between different character rigs Discover how to rig a humanoid character and export for use in Unity Script character interaction for a First Person character model Create dynamic animation sequences from scratch using key frame techniques, in a variety of 3D software packages Learn Project Management in Unity Understand how to set up a complex facial rig for speech Set up Animation Controllers with masked states and blend trees to create seamless and additive animation transitions Construct a ragdoll game object and instantiate it in a game Devise Mecanim animation integration for the player and AI driven animation for enemy characters In Detail Game animation for independent developers has taken a giant leap forward with Unity's Mecanim toolset, which streamlines the import/export, retargeting, and many other aspects of the

商品描述(中文翻譯)

一本詳細指南,介紹 Unity 中複雜的新動畫工具,提供清晰的指示,並以原創內容為背景,適用於下一代殭屍末日冒險遊戲。

關於本書
- 從 3ds max 和 Maya 創建並導出模型和動畫序列到 Unity
- 使用 Mecanim 的綁定工具準備角色模型和動畫以供遊戲使用
- 重新定向、調整並混合運動捕捉和其他動畫數據
- 編寫和編輯與 Mecanim 動畫控制器相容的腳本

本書適合誰
如果您是希望掌握角色動畫專用工具的 Unity 開發者,或是對 Unity 新手的 3D 軟體使用者,或是對角色動畫和互動感興趣的初學者遊戲開發者,本書非常適合您。建議具備一些 Unity 介面或基本 3D 坐標的經驗,但並非必需。

您將學到什麼
- 學習如何準備一個已綁定的角色模型,以便在 Unity 中接收動畫
- 獲得精煉和優化運動捕捉數據的高效技術
- 在不同角色綁定之間重新定向動畫序列
- 探索如何綁定一個類人角色並導出以供 Unity 使用
- 為第一人稱角色模型編寫角色互動腳本
- 使用關鍵幀技術從零開始創建動態動畫序列,適用於各種 3D 軟體包
- 學習 Unity 中的專案管理
- 理解如何設置複雜的面部綁定以進行語音
- 設置具有遮罩狀態和混合樹的動畫控制器,以創建無縫和附加的動畫過渡
- 構建一個布娃娃遊戲物件並在遊戲中實例化它
- 為玩家和 AI 驅動的敵方角色設計 Mecanim 動畫整合

詳細內容
獨立開發者的遊戲動畫隨著 Unity 的 Mecanim 工具集取得了巨大的進步,該工具集簡化了導入/導出、重新定向以及許多其他方面的工作。