AndEngine for Android Game Development Cookbook (Paperback)
暫譯: AndEngine 安卓遊戲開發食譜 (平裝本)
Jayme Schroeder, Brian Broyles
- 出版商: Packt Publishing
- 出版日期: 2012-10-22
- 售價: $2,000
- 貴賓價: 9.5 折 $1,900
- 語言: 英文
- 頁數: 380
- 裝訂: Paperback
- ISBN: 184951898X
- ISBN-13: 9781849518987
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相關分類:
Android
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相關主題
商品描述
Over 70 highly effective recipes with real-world examples to get to grips with the powerful capabilities of AndEngine and GLES 2
Overview
- Step by step detailed instructions and information on a number of AndEngine functions, including illustrations and diagrams for added support and results.
- Learn all about the various aspects of AndEngine with prime and practical examples, useful for bringing your ideas to life.
- Improve the performance of past and future game projects with a collection of useful optimization tips.
- Structure your applications in a manner that provides a smooth flow from splash screen to level selection, to game play.
In Detail
AndEngine is a broad 2D game engine which allows game developers, both experienced and inexperienced, to develop games for the Android platform with ease. Don't be fooled by the simplicity, though. As easy as it is to "pick up and go," AndEngine includes enough functionality to bring any type of 2D game world to life.
The "AndEngine for Android Game Development Cookbook" contains all of the necessary information and examples in order to build the games as you imagine them. The book's recipes will walk you through the various aspects of game design with AndEngine and provides detailed instructions on how to achieve some of the most desirable effects for your games.
The "AndEngine for Android Game Development Cookbook" begins with detailed information on some of the more useful structuring techniques in game design and general aspects of resource management. Continuing on, the book will begin to discuss AndEngine entities, including sprites, text, meshes, and more. Everything from positioning, to modifiers, and even tips on improving entity functionality with raw OpenGL capabilities. From here on, everything from applying physics to your game, working with multi-touch events and gestures, game optimization, and even an overview of the various AndEngine extensions will be covered.
The book has a widerange of recipes, from saving and loading game data, applying parallax backgrounds to create a seemingly 3D world, relying on touch events to zoom the game camera, taking screen-shots of the device's screen, and performance optimization using object pools. If physics-based games are more interesting to you, there's also a list of recipes ranging from controlling the world forces and calculating forces applied to bodies, creating destructible objects, and even creating rag-dolls.
Pong styled games were fun 35 years ago, but it is time to take your game to the next level with the AndEngine for Android Game Development Cookbook.
What you will learn from this book
- Create your ultimate Android games with ease using recipes that take advantage of AndEngine's powerful framework and extensions.
- Make your games playable across a vast range of devices by implementing multi-touch, performance-optimizations, and accurate, screen-resolution scaling.
- Construct a customizable, front-end framework that simplifies menu and level creation.
- Use the Box2D extension to generate realistic, physics-based gameplay and simulations.
- Take advantage of source code for a full-featured game built with AndEngine.
- Make the most of vector-based graphics with AndEngine's SVG extension.
- Build animated, responsive Live-Wallpapers for Android's home screen using the AndEngine's Live-Wallpaper extension.
- Control every aspect of interaction that players have with your games by managing the Android application lifecycles.
商品描述(中文翻譯)
超過70個高效的範例,搭配實際案例,幫助您掌握AndEngine和GLES 2的強大功能
概述
- 提供逐步詳細的指導和有關多個AndEngine函數的信息,包括插圖和圖表以提供額外支持和結果。
- 了解AndEngine的各個方面,透過主要和實用的範例,幫助您將想法變為現實。
- 通過一系列有用的優化技巧,改善過去和未來遊戲項目的性能。
- 以流暢的方式結構化您的應用程序,從啟動畫面到關卡選擇,再到遊戲玩法。
詳細內容
AndEngine是一個廣泛的2D遊戲引擎,讓經驗豐富和缺乏經驗的遊戲開發者都能輕鬆為Android平台開發遊戲。不要被其簡單性所迷惑。雖然它很容易「上手」,但AndEngine擁有足夠的功能來讓任何類型的2D遊戲世界栩栩如生。
《AndEngine for Android Game Development Cookbook》包含了構建您想像中的遊戲所需的所有必要信息和範例。本書的範例將引導您了解AndEngine的各個遊戲設計方面,並提供如何實現一些最理想效果的詳細指導。
《AndEngine for Android Game Development Cookbook》首先提供有關遊戲設計中一些更有用的結構技術和資源管理的一般信息。接下來,本書將開始討論AndEngine實體,包括精靈、文本、網格等。從定位到修飾符,甚至提供有關如何利用原始OpenGL功能改善實體功能的提示。從這裡開始,將涵蓋將物理應用於遊戲、處理多點觸控事件和手勢、遊戲優化,甚至各種AndEngine擴展的概述。
本書擁有廣泛的範例,從保存和加載遊戲數據、應用視差背景以創建看似3D的世界、依賴觸控事件來縮放遊戲相機、截取設備屏幕的屏幕截圖,以及使用物件池進行性能優化。如果您對基於物理的遊戲更感興趣,還有一系列範例,包括控制世界力量和計算施加於物體的力量、創建可破壞的物體,甚至創建布娃娃。
35年前,Pong風格的遊戲非常有趣,但現在是時候利用《AndEngine for Android Game Development Cookbook》將您的遊戲提升到下一個層次。
您將從本書中學到什麼
- 輕鬆創建您理想的Android遊戲,利用AndEngine強大的框架和擴展的範例。
- 通過實施多點觸控、性能優化和準確的屏幕解析度縮放,使您的遊戲能在各種設備上運行。
- 構建一個可自定義的前端框架,簡化菜單和關卡的創建。
- 使用Box2D擴展生成現實的基於物理的遊戲玩法和模擬。
- 利用AndEngine構建的全功能遊戲的源代碼。
- 充分利用AndEngine的SVG擴展進行基於向量的圖形。
- 使用AndEngine的Live-Wallpaper擴展為Android主屏幕構建動畫、響應式的動態桌布。
- 通過管理Android應用程序的生命週期,控制玩家與您的遊戲互動的每個方面。