Cocos2d for iPhone 1 Game Development Cookbook (Paperback) (iPhone 1 遊戲開發食譜:Cocos2d 實用指南)

Nathan Burba

  • 出版商: Packt Publishing
  • 出版日期: 2011-12-12
  • 售價: $2,210
  • 貴賓價: 9.5$2,100
  • 語言: 英文
  • 頁數: 446
  • 裝訂: Paperback
  • ISBN: 1849514003
  • ISBN-13: 9781849514002
  • 相關分類: 遊戲引擎 Game-engine
  • 海外代購書籍(需單獨結帳)

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商品描述

Over 100 recipes for iOS 2D game development using Cocos2d for iPhone.
  • Discover advanced Cocos2d, OpenGL ES, and iOS techniques spanning all areas of the game development process
  • Learn how to create top-down isometric games, side-scrolling platformers, and games with realistic lighting
  • Full of fun and engaging recipes with modular libraries that can be plugged into your project
In Detail

Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and App Store approved. More than 2500 App Store games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?

Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized.

Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book.

Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons).

This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.

What you will learn from this book
  • Render, manipulate, animate, and optimize Cocos2d sprites, primitives and particles
  • Learn advanced graphical techniques including 2D lighting, rendering textured polygons, and drawing 3D primitive shapes
  • Use third party libraries for data, networking, and more
  • Gain a deep understanding of the Box2D physics engine
  • Create multiplayer networked games and games with intelligent AI actors
  • Learn tips, tricks, and best practices used by professional game developers
Approach

This book is full of fun and engaging recipes with modular libraries that can be plugged into your project. Each recipe consists of explained code accompanied by screenshots for your understanding.

Who this book is written for

If you want to elevate your basic Cocos2d project to the next level, this is the book for you. Some understanding of Objective-C and Cocos2d is recommended. People with some programming experience may also find this book useful.

商品描述(中文翻譯)

超過 100 個使用 Cocos2d 開發 iPhone 2D 遊戲的食譜。

- 探索涵蓋遊戲開發過程各個領域的高級 Cocos2d、OpenGL ES 和 iOS 技術
- 學習如何創建俯視等角遊戲、橫向捲軸平台遊戲以及具有真實光照效果的遊戲
- 充滿有趣且引人入勝的食譜,並提供可插入您專案的模組化庫

詳細內容

Cocos2d for iPhone 是一個強大但易於使用的 iPhone 2D 遊戲框架。它易於使用、快速、靈活、免費,並且已獲得 App Store 的批准。超過 2500 款 App Store 遊戲已經使用它,包括許多暢銷遊戲。您是否想將您的 cocos2d 遊戲開發技能提升到更高的水平,並在 cocos2d 遊戲設計上變得更專業?

《Cocos2d for iPhone 1 遊戲開發食譜》將幫助您達到那個新高度。您將在這裡找到超過 100 個食譜,解釋從繪製單個精靈到 AI 路徑尋找和高級網路技術的所有內容。完整的工作範例將被強調。

從第一章「圖形」開始,您將了解遊戲開發的每個主要主題。您將在書中找到簡單和複雜的食譜。

每個食譜都是針對常見問題的解決方案(播放視頻文件、加速度計操控)或酷炫的高級技術(3D 渲染、紋理多邊形)。

這本食譜將幫助您快速創建專業品質的 iOS 遊戲,並提供豐富的工作範例代碼。

您將從這本書中學到的內容

- 渲染、操作、動畫和優化 Cocos2d 精靈、原始物件和粒子
- 學習高級圖形技術,包括 2D 照明、渲染紋理多邊形和繪製 3D 原始形狀
- 使用第三方庫進行數據、網路等操作
- 深入了解 Box2D 物理引擎
- 創建多人網路遊戲和具有智能 AI 演員的遊戲
- 學習專業遊戲開發者使用的技巧、竅門和最佳實踐

方法

這本書充滿有趣且引人入勝的食譜,並提供可插入您專案的模組化庫。每個食譜都包含解釋代碼,並附有截圖以幫助您的理解。

這本書的讀者對象

如果您想將基本的 Cocos2d 專案提升到更高的水平,這本書就是為您而寫的。建議具備一些 Objective-C 和 Cocos2d 的理解。有一定程式設計經驗的人也可能會覺得這本書有用。