Learn SpriteBuilder for iOS Game Development
暫譯: 學習 SpriteBuilder 進行 iOS 遊戲開發

Steffen Itterheim

  • 出版商: Apress
  • 出版日期: 2014-11-22
  • 售價: $2,230
  • 貴賓價: 9.5$2,119
  • 語言: 英文
  • 頁數: 456
  • 裝訂: Paperback
  • ISBN: 1484202635
  • ISBN-13: 9781484202630
  • 相關分類: Apple Developer
  • 海外代購書籍(需單獨結帳)

商品描述

SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.


商品描述(中文翻譯)

SpriteBuilder 是一個有趣且多功能的遊戲開發環境,是 Cocos2D、Cocos3D 和 Chipmunk2D 的自然接班人。在《Learn SpriteBuilder for iOS Game Development》中,經驗豐富的遊戲開發者及作者 Steffen Itterheim 將向您展示如何充分利用 SpriteBuilder 來創建一個功能齊全的 2D 動作遊戲,您可以將其作為自己遊戲的基礎。

您將學習 SpriteBuilder 的最佳實踐,如何將 SpriteBuilder 融入您的遊戲開發工作流程,以及如何使用 SpriteBuilder 的各種功能,包括遊戲物理、滾動、菜單和播放音頻資源。您將學習從基礎到進階主題的所有內容,例如視覺效果、軟體物理、渲染紋理多邊形以及移植到 Android。您將使用 SpriteBuilder 和最新版本的 Cocos2D,版本 3。如果您有一些 iOS 開發經驗並希望學習創建富有想像力的 2D 遊戲,《Learn SpriteBuilder for iOS Game Development》正是您所需要的書籍。