Unity 2021 Shaders and Effects Cookbook : Over 50 recipes to help you transform your game into a visually stunning masterpiece, 4/e (Paperback)
暫譯: Unity 2021 葉片與效果食譜:超過 50 種食譜幫助您將遊戲轉變為視覺驚豔的傑作,第四版(平裝本)
Doran, John P.
- 出版商: Packt Publishing
- 出版日期: 2021-10-15
- 定價: $1,900
- 售價: 8.0 折 $1,520
- 語言: 英文
- 頁數: 484
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1839218622
- ISBN-13: 9781839218620
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相關分類:
遊戲引擎 Game-engine
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商品描述
Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021
Key Features:
- Discover practical recipes for mastering post-processing effects and advanced shading techniques
- Learn the secrets of creating AAA quality shaders without writing long algorithms
- Create visually stunning effects for your games using Unity's VFX Graph
Book Description:
Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders.
The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code.
By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!
What You Will Learn:
- Use physically based rendering to fit the aesthetic of your game
- Create spectacular effects for your games by testing the limits of what shaders can do
- Explore advanced shader techniques for your games with AAA quality
- Use Shader Graph to create 2D and 3D elements for your games without writing code
- Master the math and algorithms behind the commonly used lighting models
- Get to grips with the Post-Processing Stack to tweak the appearance of your game
Who this book is for:
This book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.
商品描述(中文翻譯)
克服在使用實用解決方案、最佳實踐和 Unity 2021 最新功能創建高級現實感著色器時所面臨的挑戰和複雜性
主要特點:
- 發現掌握後處理效果和高級著色技術的實用配方
- 學習在不編寫冗長算法的情況下創建 AAA 級質量著色器的秘密
- 使用 Unity 的 VFX Graph 為您的遊戲創建視覺驚人的效果
書籍描述:
著色器使您能夠為您的遊戲項目創建強大的視覺效果。然而,為您的遊戲創建著色器可能非常具有挑戰性,因為各種因素,例如複雜的數學,阻礙了您實現所渴望的現實感。
《Unity 2021 著色器與效果食譜》幫助您通過基於配方的方法來克服這一挑戰,使用 Unity 創建著色器。本書的第四版已更新並增強了 Unity 2021 的功能和工具,涵蓋了使用 VFX Graph 創建粒子效果的新方法。您將學習如何使用 VFX Graph 進行高級著色器開發。本書還提供了使用 Shader Graph 創建 2D 和 3D 元素的更新配方。您將了解有關向量的所有知識,如何使用它們來構建照明,以及如何使用紋理創建複雜效果而不需要繁瑣的數學。您還將了解如何使用基於視覺的 Shader Graph 創建無需編碼的著色器。
在本書結束時,您將開發出一組可以在您的 Unity 3D 遊戲中使用的著色器,並能夠實現新的效果,滿足您 Unity 遊戲開發項目的性能需求。那麼,讓我們開始吧!
您將學到的內容:
- 使用基於物理的渲染來符合您遊戲的美學
- 通過測試著色器的極限為您的遊戲創建壯觀的效果
- 探索適用於您遊戲的 AAA 級質量的高級著色器技術
- 使用 Shader Graph 創建無需編寫代碼的 2D 和 3D 元素
- 掌握常用照明模型背後的數學和算法
- 熟悉後處理堆疊以調整您遊戲的外觀
本書適合誰:
本書適合希望在 Unity 2021 中開始創建其第一個著色器的遊戲開發者,並通過添加專業的後處理效果將其遊戲提升到全新水平。本書假設讀者具備中級的 Unity 知識。