Godot 4 Game Development Cookbook: Over 50 solid recipes for building high-quality 2D and 3D games with improved performance (Paperback)
暫譯: Godot 4 遊戲開發食譜:超過 50 個高效能 2D 和 3D 遊戲建構的實用配方 (平裝本)

Johnson, Jeff

  • 出版商: Packt Publishing
  • 出版日期: 2023-06-09
  • 售價: $1,860
  • 貴賓價: 9.5$1,767
  • 語言: 英文
  • 頁數: 258
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1838826076
  • ISBN-13: 9781838826079
  • 相關分類: Vulkan
  • 海外代購書籍(需單獨結帳)

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商品描述

Explore the latest features of Godot 4 using advanced techniques and recipes to create professional-grade games with increased efficiency

Purchase of the print or Kindle book includes a free PDF eBook

Key Features

  • Take advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-quality games
  • Streamline your game development workflow with Godot's new TileMap, TileSet, and Animation Editor features
  • Discover what's changed in GDScript 2.0 and Shader additions to enhance your game development skills

Book Description

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned.

The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail.

By the end of this game development book, you'll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.

What you will learn

  • Speed up 2D game development with new TileSet and TileMap updates
  • Improve 2D and 3D rendering with the Vulkan Renderer
  • Master the new animation editor in Godot 4 for advanced game development
  • Enhance visuals and performance with visual shaders and the updated shader language
  • Import Blender blend files into Godot to optimize your workflow
  • Explore new physics system additions for improved realism and behavior of game objects
  • Experience innovative features by building multiplayer games in Godot 4

Who this book is for

The Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface.

商品描述(中文翻譯)

探索 Godot 4 的最新功能,使用先進技術和食譜以更高效率創建專業級遊戲

購買印刷版或 Kindle 書籍包括免費 PDF 電子書

主要特點

- 利用 Godot 4 的新 Vulkan 渲染器和 3D 物理引擎創建高品質遊戲
- 通過 Godot 的新 TileMap、TileSet 和動畫編輯器功能簡化遊戲開發工作流程
- 探索 GDScript 2.0 和著色器的變更,以提升您的遊戲開發技能

書籍描述

想要從 Godot 3 過渡到 4 嗎?那麼《Godot 4 遊戲開發食譜》是您的最佳選擇。這本全面的指南涵蓋了您需要掌握的所有內容,包括最新的 GUI、GDScript 2.0、Vulkan 2D/3D 渲染、著色器、音頻、物理、TileSet/TileMap、導入、聲音/音樂、動畫和多人工作流程。書中詳細的食譜讓您無所遺漏。

《Godot 4 食譜》首先探索更新的圖形用戶界面,幫助您熟悉 GDScript 2.0 的新功能。接下來,它深入探討使用 Vulkan 渲染器高效渲染 2D 和 3D 圖形。在引導您導航新的 Godot 4 平台時,這本書提供了對著色器的深入理解,包括著色器語言的最新增強。此外,它還涵蓋了一系列其他主題,包括從 Blender 導入、處理音頻,以及揭開新的 Vulkan 渲染器和 2D/3D 物理增強的神秘面紗。這本書還展示了 TileSet 和 TileMap 的新變更如何使 2D 遊戲開發變得簡單。進階主題如在 Godot 4 中導入、為遊戲添加聲音和音樂、在動畫編輯器中進行更改,以及包含 Godot 4 的多人工作流程都詳細介紹。

在這本遊戲開發書的結尾,您將對 Godot 4 有更深入的理解,並掌握各種強大的技術,以提升您的 Godot 遊戲開發效率。

您將學到的內容

- 通過新的 TileSet 和 TileMap 更新加速 2D 遊戲開發
- 使用 Vulkan 渲染器改善 2D 和 3D 渲染
- 精通 Godot 4 中的新動畫編輯器以進行進階遊戲開發
- 通過視覺著色器和更新的著色器語言提升視覺效果和性能
- 將 Blender blend 文件導入 Godot 以優化您的工作流程
- 探索新的物理系統增強,以改善遊戲物件的真實感和行為
- 通過在 Godot 4 中構建多人遊戲體驗創新功能

本書適合誰

《Godot 4 遊戲開發食譜》適合希望掌握使用現代遊戲引擎創建遊戲技能的資深遊戲開發者。對於熟悉 Godot 3 並在操作界面方面具有一定專業知識的獨立遊戲開發者和 Godot 開發者來說,這是一本無價的資源。

目錄大綱

1. Exploring the Godot 4 Editor
2. Transitioning to GDScript 2.0
3. 2D and 3D Rendering with Vulkan
4. Practicing Physics and Handling Navigation in Godot 4
5. Playing with Shaders in Godot 4
6. Importing 3D Assets in Godot 4
7. Adding Sound and Music to Your Game
8. Making 2D Games Easier with Tileset and Tilemap
9. Achieving Better Animations Using the New Animation Editor
10. Exploring New Multiplayer Features in Godot 4

目錄大綱(中文翻譯)

1. Exploring the Godot 4 Editor

2. Transitioning to GDScript 2.0

3. 2D and 3D Rendering with Vulkan

4. Practicing Physics and Handling Navigation in Godot 4

5. Playing with Shaders in Godot 4

6. Importing 3D Assets in Godot 4

7. Adding Sound and Music to Your Game

8. Making 2D Games Easier with Tileset and Tilemap

9. Achieving Better Animations Using the New Animation Editor

10. Exploring New Multiplayer Features in Godot 4