Unity Game Optimization, 3/e (Paperback)
暫譯: Unity 遊戲優化(第三版)
Aversa, Davide, Dickinson, Chris
- 出版商: Packt Publishing
- 出版日期: 2019-11-29
- 售價: $1,220
- 貴賓價: 9.5 折 $1,159
- 語言: 英文
- 頁數: 404
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1838556516
- ISBN-13: 9781838556518
-
相關分類:
遊戲引擎 Game-engine
-
相關翻譯:
Unity 游戲優化, 3/e (Unity Game Optimization, 3/e) (簡中版)
立即出貨 (庫存=1)
買這商品的人也買了...
-
$1,200$948 -
$301SQL 案例解析─以 SQL Server 與 Oracle 為例
-
$454C# 圖解教程, 4/e (Illustrated C# 2012)
-
$2,280$2,166 -
$199精通Unreal遊戲引擎(遊戲設計與開發)
-
$690$538 -
$832Boost.Asio C++ Network Programming, 2/e(Paperback)
-
$648$616 -
$2,400$2,352 -
$2,180$2,071 -
$2,010$1,910 -
$458$431 -
$458精實數據分析 (Lean Analytics:Use Data to Build a Better Startup Faster)
-
$403游戲服務器架構與優化
-
$594$564 -
$500反應式設計模式
-
$2,270$2,157 -
$1,770$1,682 -
$620$484 -
$556計算機圖形學 — 幾何體數據結構
-
$750$592 -
$534$507 -
$750$592
商品描述
Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations.
You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow.
By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components.
商品描述(中文翻譯)
Unity 引擎提供了一套優秀的功能,幫助您構建高效能的遊戲。本書是您優化遊戲開發各個方面的指南,從遊戲角色和腳本,到動畫一應俱全。
您將探索撰寫更佳遊戲腳本的技術,並學習如何使用 Unity 技術(如 ECS 和 Burst 編譯器)來優化遊戲。本書還將幫助您管理與 Unity 生態系統一起使用的第三方工具。您還將專注於大型遊戲和虛擬實境(VR)專案在 Unity 中的性能問題,深入了解如何檢測性能問題並進行根本原因分析。隨著進展,您將發現 Unity C# 腳本代碼的最佳實踐,並掌握使用模式。之後,您將能夠優化音頻資源和紋理檔案,並有效地存儲和使用資源檔案。接著,您將深入了解渲染管線,學習如何識別管線中的性能問題。此外,您還將學習如何優化 Unity 的記憶體和處理單元。最後,您將涵蓋 Unity 專業人士用來改善專案工作流程的技巧和竅門。
在本書結束時,您將具備使用 Unity 及其組件構建互動遊戲所需的技能。