Mastering Adobe Animate 2021: Explore professional techniques and best practices to design vivid animations and interactive content
暫譯: 精通 Adobe Animate 2021:探索設計生動動畫和互動內容的專業技術與最佳實踐

Labrecque, Joseph

  • 出版商: Packt Publishing
  • 出版日期: 2021-02-04
  • 售價: $3,040
  • 貴賓價: 9.5$2,888
  • 語言: 英文
  • 頁數: 404
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 180107416X
  • ISBN-13: 9781801074162
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Step into the world of animation and go beyond the fundamentals of Adobe Animate to bring experiences to life through expert-led content

Key Features

  • Produce rich motion graphics and interactive animations for multiple platforms and discover different ways to use Animate
  • Explore the key features and enhancements in the latest Adobe Animate release
  • Take your Adobe Animate projects to the next level by delving into creative workflows

Book Description

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium.

You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you'll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You'll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs.

By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.

What you will learn

  • Gain a solid understanding of Adobe Animate foundations and new features
  • Understand the nuances associated with publishing and exporting rich media content for various platforms
  • Make use of advanced layering and rigging techniques to create engaging motion content
  • Create dynamic motion by using the camera and variable layer depth techniques
  • Develop web-based games, virtual reality experiences, and multiplatform mobile applications
  • Extend Animate with extensions, application-level scripting, and the creation of custom integrated tutorials

Who this book is for

This book is for web, graphic, and motion design professionals with basic experience in animation who want to take their existing skills to the next level. A clear understanding of basic animation concepts will help you to get the most out of this book and produce impressive results.

商品描述(中文翻譯)

踏入動畫的世界,超越 Adobe Animate 的基本概念,透過專家主導的內容讓體驗栩栩如生。

主要特點

- 為多個平台製作豐富的動態圖形和互動動畫,探索使用 Animate 的不同方式
- 探索最新版本 Adobe Animate 的關鍵功能和增強功能
- 通過深入創意工作流程,將您的 Adobe Animate 專案提升到新的水平

書籍描述

Adobe Animate 是一款平台無關的資產創建、動態設計、動畫和互動軟體。本書提供了關鍵概念的逐步解釋、實用範例和實作指導,展示了如何使用 Adobe Animate 創建沉浸式體驗,突破各種媒介的創意限制。

您將首先快速了解 Adobe Animate 的基本知識。接下來,您將學習如何將 Animate 作為創意平台開始使用,並探索該軟體最新版本中引入的功能。然後,您將通過發佈和匯出工作流程,為多個平台消耗和製作媒體資產。隨後,您將深入了解高級裝配技術,並發現如何使用高級深度和運動技術創建更具動態的動畫。您還將學習如何構建遊戲、虛擬實境體驗和各種平台的應用程式。書籍最後將探討用於擴展軟體以滿足不同需求的各種方法。

在本書結束時,您將能夠製作各種媒體資產、動態設計材料和動畫作品,以及互動內容,並針對包括 HTML5 Canvas、WebGL 和移動設備在內的多個平台進行目標設定。

您將學到的內容

- 獲得對 Adobe Animate 基礎和新功能的扎實理解
- 理解與為各種平台發佈和匯出豐富媒體內容相關的細微差別
- 利用高級分層和裝配技術創建引人入勝的動態內容
- 通過使用相機和可變層深度技術創建動態運動
- 開發基於網頁的遊戲、虛擬實境體驗和多平台移動應用程式
- 通過擴展、應用程式級腳本和創建自定義集成教程來擴展 Animate

本書適合對象

本書適合具有基本動畫經驗的網頁、圖形和動態設計專業人士,幫助他們將現有技能提升到新的水平。對基本動畫概念的清晰理解將幫助您充分利用本書並產生令人印象深刻的成果。

作者簡介

Joseph Labrecque is a creative developer, designer, and educator with nearly two decades of experience creating expressive web, desktop, and mobile solutions. He joined the University of Colorado Boulder College of Media, Communication and Information as Instructor of Technology for the Department of Advertising, Public Relations and Media Design in Autumn 2019. His teaching focuses on creative software, digital workflows, user interaction, and design principles.

作者簡介(中文翻譯)

約瑟夫·拉布雷克(Joseph Labrecque)是一位創意開發者、設計師和教育工作者,擁有近二十年的經驗,專注於創造富有表現力的網頁、桌面和移動解決方案。他於2019年秋季加入科羅拉多大學博爾德分校媒體、傳播與資訊學院,擔任廣告、公關與媒體設計系的技術講師。他的教學重點在於創意軟體、數位工作流程、用戶互動和設計原則。

目錄大綱

  1. A Brief Introduction to Adobe Animate
  2. Exploring Platform-Specific Considerations
  3. Settling into the User Interface
  4. Publishing and Exporting Creative Content
  5. Creating and Manipulating Media Content
  6. Interactive Motion Graphics for the Web
  7. Character Design through Layer Parenting�
  8. Animating Poses with IK Armatures
  9. Working with the Camera and Layer Depth
  10. Developing Web-Based Games�
  11. Producing Virtual Reality Content for WebGL
  12. Building Apps for Desktop and Mobile
  13. Extending Adobe Animate

目錄大綱(中文翻譯)


  1. A Brief Introduction to Adobe Animate

  2. Exploring Platform-Specific Considerations

  3. Settling into the User Interface

  4. Publishing and Exporting Creative Content

  5. Creating and Manipulating Media Content

  6. Interactive Motion Graphics for the Web

  7. Character Design through Layer Parenting�

  8. Animating Poses with IK Armatures

  9. Working with the Camera and Layer Depth

  10. Developing Web-Based Games�

  11. Producing Virtual Reality Content for WebGL

  12. Building Apps for Desktop and Mobile

  13. Extending Adobe Animate

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