Mind-Melding Unity and Blender for 3D Game Development: Unleash the power of Unity and Blender to create amazing games (Paperback)
暫譯: 結合 Unity 與 Blender 進行 3D 遊戲開發:釋放 Unity 與 Blender 的力量,創造驚人的遊戲 (平裝本)

Spencer Grey

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商品描述

Key Features

  • Discover how you can enhance your games with Blender
  • Learn how to implement Blender in real-world scenarios
  • Create new or modify existing assets in Blender and import them into your Unity game

Book Description

Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets.

This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting.

By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.

What you will learn

  • Transform your imagination into 3D scenery, props, and characters using Blender
  • Get to grips with UV unwrapping and texture models in Blender
  • Understand how to rig and animate models in Blender
  • Animate and script models in Unity for top-down, FPS, and other types of games
  • Find out how you can roundtrip custom assets from Blender to Unity and back
  • Become familiar with the basics of ProBuilder, Timeline, and Cinemachine in Unity

Who this book is for

This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.

商品描述(中文翻譯)

**主要特點**

- 探索如何使用 Blender 增強您的遊戲
- 學習如何在實際情境中實現 Blender
- 在 Blender 中創建新資產或修改現有資產,並將其導入到您的 Unity 遊戲中

**書籍描述**

Blender 是一款功能強大且免費的電腦圖形程式,提供世界級的開源圖形工具集,用於創建驚人的 3D 資產。在《Mind-Melding Unity and Blender for 3D Game Development》一書中,您將發現將 Blender 添加到 Unity 如何幫助您解鎖無限的新可能性,並減少對第三方創建遊戲資產的依賴。

這本遊戲開發書將擴展您對 Unity 的知識,並幫助您掌握 Blender 的核心功能,以增強您的遊戲。您將熟悉在 Blender 中創建新資產和修改現有資產,書中將展示如何使用資產商店和套件管理器下載 Unity 中的資產,然後將其導出到 Blender 進行修改。您還將學習如何為迷你遊戲項目修改現有資產並創建新的科幻主題資產。隨著進展,書中將指導您創建 3D 模型道具、場景和角色,並演示 UV 映射和紋理處理。此外,您還將親自體驗綁定、動畫和 C# 腳本編寫。

在這本 Unity 書的結尾,您將開發出一個簡單但令人興奮的迷你遊戲,並具備音效和視覺效果以及 GUI。更重要的是,您將準備好將所學應用於您的 Unity 遊戲項目中。

**您將學到的內容**

- 使用 Blender 將您的想像轉化為 3D 場景、道具和角色
- 熟悉 Blender 中的 UV 展開和紋理模型
- 理解如何在 Blender 中綁定和動畫模型
- 在 Unity 中為俯視、FPS 和其他類型的遊戲動畫和編寫模型腳本
- 瞭解如何在 Blender 和 Unity 之間進行自定義資產的雙向傳輸
- 熟悉 Unity 中 ProBuilder、Timeline 和 Cinemachine 的基本知識

**本書適合誰**

本書適合希望通過從基礎學習 Blender 來增強技能的遊戲開發者。開始時需要具備初級的 Unity 場景和腳本編寫技能。

作者簡介

Spencer Grey is a native New Yorker who started making games by typing in source code from magazines (that used to be a thing!). Once upon a time he was Creative Director of Sesame Street’s Digital group where he would boss around Elmo and Big Bird. After that, he co-founded Electric Funstuff and for 15 years developed game ideas for companies like Scholastic, Sony, and Lego. Spencer has been a teacher, programmer, writer, and producer in the games industry. Mr. Grey is definitely not related to the grey aliens stored in Area 51. Definitely not. No way.

作者簡介(中文翻譯)

斯賓塞·格雷(Spencer Grey)是紐約本地人,他開始製作遊戲是透過從雜誌上輸入源代碼(這曾經是一種做法!)。曾幾何時,他是《芝麻街》(Sesame Street)數位團隊的創意總監,負責指揮艾摩(Elmo)和大鳥(Big Bird)。之後,他共同創立了Electric Funstuff,並在15年間為Scholastic、Sony和樂高(Lego)等公司開發遊戲創意。斯賓塞在遊戲產業中擔任過教師、程式設計師、作家和製作人。格雷先生絕對與儲存在51區的灰色外星人無關。絕對沒有。絕對不會。

目錄大綱

Table of Contents

  1. Melding Unity and Blender
  2. Gathering Our Resources
  3. Entering the Blender Zone for the First Time
  4. Asset Assimilation: Returning to Unity
  5. On the Level: Making Modular Scenery
  6. Living It Up: Adding Fun with Animation
  7. Prep Work: Materials, Grids, and Snapping
  8. Laying Out the Level
  9. Secret Weapon #1: Deploying ProBuilder
  10. Secret Weapon #2: Animating with Timeline
  11. We Could Be Heroes: Blender Character Modeling
  12. It Was Rigged!: Character Rigging
  13. Animation and Movement In-Game
  14. Endgame: Adding Spit and Polish

目錄大綱(中文翻譯)

Table of Contents


  1. Melding Unity and Blender

  2. Gathering Our Resources

  3. Entering the Blender Zone for the First Time

  4. Asset Assimilation: Returning to Unity

  5. On the Level: Making Modular Scenery

  6. Living It Up: Adding Fun with Animation

  7. Prep Work: Materials, Grids, and Snapping

  8. Laying Out the Level

  9. Secret Weapon #1: Deploying ProBuilder

  10. Secret Weapon #2: Animating with Timeline

  11. We Could Be Heroes: Blender Character Modeling

  12. It Was Rigged!: Character Rigging

  13. Animation and Movement In-Game

  14. Endgame: Adding Spit and Polish