Blender 3D By Example: A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil, 2e (以範例學習Blender 3D:專案導向的最新Blender 3D、EEVEE渲染引擎與Grease Pencil指南,第二版)

Oscar Baechler , Xury Greer

  • 出版商: Packt Publishing
  • 出版日期: 2020-05-29
  • 售價: $1,200
  • 貴賓價: 9.5$1,140
  • 語言: 英文
  • 頁數: 556
  • 裝訂: Paperback
  • ISBN: 178961256X
  • ISBN-13: 9781789612561
  • 相關分類: 3D建模 3D-modeling
  • 立即出貨 (庫存=1)

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商品描述

Key Features

  • Understand the basics of 3D design and how to navigate your way around the Blender interface
  • Learn important skills in 3D modeling such as painting and rigging
  • Explore popular Blender 2.8 features like EEVEE and Grease Pencil for your 3D projects

Book Description

Blender is a 3D creation package that supports modeling, rigging, animation, simulation, rendering, and much more. Its capabilities extend to building an immersive environment for VR applications and building object files for 3D printing.

This practical guide starts by helping you brush up on your basic Blender skills and getting you acquainted with the software. You'll use simple modeling tools to understand the simplest 3D workflow by using a Viking helmet as an example. You'll then learn how to create your first 2D character using Grease Pencil and explore its capabilities. This Blender book then guides you in creating a sci-fi hallway and animating a scene using the EEVEE, the new state-of-the-art rendering engine in Blender 2.8. As you advance, you'll explore a variety of 3D design techniques such as baking, painting, sculpting, and unwrapping with the help of different examples and create amazing projects throughout the book. Finally, you'll get to grips with Blender's robust rigging tools and see how several other Blender tools work.

By the end of this book, you'll know how to work with Blender for computer graphics, art, design, and architecture and be able to use robust Blender tools for your design projects.

What you will learn

  • Explore the core 3D modeling tools in Blender such as extrude, bevel, and knife cut
  • Understand Blender 2.8's hierarchy, collections, and modifiers
  • Trace over 3D mockups and modify designs using the Grease Pencil
  • Generate materials and textures from high resolution to low resolution
  • Create node materials and assign them to your Blender objects
  • Implement effective 3D rendering system using EEVEE

Who This Book Is For

The book is for artists, designers, architects, and game developers who want to learn Blender in a practical way or enhance their existing knowledge of working with Blender. The book assumes some knowledge of 3D design concepts. Any software design experience will be helpful.

商品描述(中文翻譯)

主要特點


  • 了解3D設計的基礎知識,以及如何在Blender界面中進行導航

  • 學習重要的3D建模技巧,如繪畫和骨骼綁定

  • 探索Blender 2.8的熱門功能,如EEVEE和Grease Pencil,用於您的3D項目

書籍描述

Blender是一個支持建模、骨骼綁定、動畫、模擬、渲染等多種功能的3D創作軟件。它還可以用於建立沉浸式的虛擬現實應用程序環境,以及為3D打印建立物體文件。

這本實用指南首先幫助您熟悉基本的Blender技能,並讓您熟悉軟件。您將使用簡單的建模工具,以維京頭盔為例,了解最簡單的3D工作流程。然後,您將學習如何使用Grease Pencil創建您的第一個2D角色,並探索其功能。本書還指導您如何使用EEVEE在Blender 2.8中創建科幻走廊並動畫化場景。隨著您的進步,您將通過不同的示例探索各種3D設計技巧,如烘焙、繪畫、雕塑和展開,並在整本書中創建令人驚嘆的項目。最後,您將熟悉Blender強大的骨骼綁定工具,並了解其他幾個Blender工具的工作原理。

通過閱讀本書,您將學會如何在計算機圖形、藝術、設計和建築方面使用Blender,並能夠在設計項目中使用強大的Blender工具。

您將學到什麼


  • 探索Blender中的核心3D建模工具,如拉伸、斜角和切割

  • 了解Blender 2.8的層次結構、集合和修改器

  • 使用Grease Pencil追踪3D模型並修改設計

  • 從高分辨率到低分辨率生成材料和紋理

  • 創建節點材料並將其分配給Blender對象

  • 使用EEVEE實現有效的3D渲染系統

適合閱讀對象

本書適合藝術家、設計師、建築師和遊戲開發人員,他們希望以實用的方式學習Blender,或者增強他們對Blender的現有知識。本書假設讀者對3D設計概念有一定了解,任何軟件設計經驗都將有所幫助。

作者簡介

Oscar Baechler

Oscar Baechler is a CG generalist, painter, photographer, open source advocate, and community organizer who teaches at Lake Washington Institute of Technology. He’s published a number of mobile games with a Blender pipeline, and created animation for clients big and small. Oscar runs the Seattle Blender User Group and Ballard Life Drawing Co-op, and has presented on CGI at SIGGRAPH, LinuxFest Northwest, the Blender Conference, OSCON, Usenix LISA, SeaGL, SIX, WACC and others.

Xury Greer

Xury has been involved in digital media production for nearly 15 years. He got his start as an indy film director in high school, participating in 48 hour film competitions, and creating training videos for businesses in the Greater Seattle Area. Xury returned to school for game design at Lake Washington Institute of Technology where he graduated Summa Cum Laude. Xury specializes in 3D characters, and loves to share his knowledge. He taught courses for Mount Si High School, DigiPen, and LWTech.

作者簡介(中文翻譯)

Oscar Baechler

Oscar Baechler是一位CG綜合藝術家、畫家、攝影師、開源倡導者和社區組織者,他在華盛頓湖畔技術學院教授。他使用Blender流程發布了多款手機遊戲,並為各種規模的客戶創作動畫。Oscar負責管理西雅圖Blender用戶組和Ballard生活繪畫合作社,並在SIGGRAPH、LinuxFest Northwest、Blender Conference、OSCON、Usenix LISA、SeaGL、SIX、WACC等活動上發表有關CGI的演講。

Xury Greer

Xury在數字媒體製作領域已經參與了近15年。他在高中時期作為獨立電影導演開始,參加48小時電影比賽,並為大西雅圖地區的企業創作培訓視頻。Xury返回學校在華盛頓湖畔技術學院修讀遊戲設計,並以最優異成績畢業。Xury專注於3D角色設計,並樂於分享自己的知識。他曾為Mount Si高中、DigiPen和LWTech教授課程。