Blender 3D By Example: A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil, 2e
暫譯: 以範例學習 Blender 3D:專案導向的最新 Blender 3D、EEVEE 渲染引擎與 Grease Pencil 學習指南,第二版
Oscar Baechler , Xury Greer
- 出版商: Packt Publishing
- 出版日期: 2020-05-29
- 售價: $1,200
- 貴賓價: 9.5 折 $1,140
- 語言: 英文
- 頁數: 556
- 裝訂: Paperback
- ISBN: 178961256X
- ISBN-13: 9781789612561
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相關分類:
3D建模 3D-modeling
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商品描述
Key Features
- Understand the basics of 3D design and how to navigate your way around the Blender interface
- Learn important skills in 3D modeling such as painting and rigging
- Explore popular Blender 2.8 features like EEVEE and Grease Pencil for your 3D projects
Book Description
Blender is a 3D creation package that supports modeling, rigging, animation, simulation, rendering, and much more. Its capabilities extend to building an immersive environment for VR applications and building object files for 3D printing.
This practical guide starts by helping you brush up on your basic Blender skills and getting you acquainted with the software. You'll use simple modeling tools to understand the simplest 3D workflow by using a Viking helmet as an example. You'll then learn how to create your first 2D character using Grease Pencil and explore its capabilities. This Blender book then guides you in creating a sci-fi hallway and animating a scene using the EEVEE, the new state-of-the-art rendering engine in Blender 2.8. As you advance, you'll explore a variety of 3D design techniques such as baking, painting, sculpting, and unwrapping with the help of different examples and create amazing projects throughout the book. Finally, you'll get to grips with Blender's robust rigging tools and see how several other Blender tools work.
By the end of this book, you'll know how to work with Blender for computer graphics, art, design, and architecture and be able to use robust Blender tools for your design projects.
What you will learn
- Explore the core 3D modeling tools in Blender such as extrude, bevel, and knife cut
- Understand Blender 2.8's hierarchy, collections, and modifiers
- Trace over 3D mockups and modify designs using the Grease Pencil
- Generate materials and textures from high resolution to low resolution
- Create node materials and assign them to your Blender objects
- Implement effective 3D rendering system using EEVEE
Who This Book Is For
The book is for artists, designers, architects, and game developers who want to learn Blender in a practical way or enhance their existing knowledge of working with Blender. The book assumes some knowledge of 3D design concepts. Any software design experience will be helpful.
商品描述(中文翻譯)
#### 主要特點
- 了解3D設計的基本概念以及如何在Blender介面中導航
- 學習3D建模中的重要技能,如繪畫和裝配
- 探索Blender 2.8中的熱門功能,如EEVEE和Grease Pencil,以應用於您的3D專案
#### 書籍描述
Blender是一個3D創作套件,支持建模、裝配、動畫、模擬、渲染等多種功能。它的能力擴展到為虛擬實境應用建立沉浸式環境以及為3D列印建立物件檔案。
這本實用指南首先幫助您回顧基本的Blender技能,並讓您熟悉這款軟體。您將使用簡單的建模工具,以維京頭盔為例,了解最簡單的3D工作流程。接著,您將學習如何使用Grease Pencil創建您的第一個2D角色,並探索其功能。這本Blender書籍接著指導您創建一個科幻走廊並使用EEVEE(Blender 2.8中的新一代渲染引擎)為場景進行動畫製作。隨著進展,您將探索各種3D設計技術,如烘焙、繪畫、雕刻和展開,並在整本書中創建驚人的專案。最後,您將掌握Blender強大的裝配工具,並了解其他幾個Blender工具的運作方式。
在本書結束時,您將知道如何使用Blender進行電腦圖形、藝術、設計和建築,並能夠為您的設計專案使用強大的Blender工具。
#### 您將學到什麼
- 探索Blender中的核心3D建模工具,如擠出、倒角和刀切
- 了解Blender 2.8的層級、集合和修改器
- 使用Grease Pencil描摹3D模型並修改設計
- 從高解析度到低解析度生成材質和紋理
- 創建節點材質並將其分配給您的Blender物件
- 使用EEVEE實現有效的3D渲染系統
#### 本書適合誰
本書適合希望以實用方式學習Blender或增強其現有Blender知識的藝術家、設計師、建築師和遊戲開發者。本書假設讀者對3D設計概念有一定的了解。任何軟體設計經驗將會有所幫助。
作者簡介
Oscar Baechler
Oscar Baechler is a CG generalist, painter, photographer, open source advocate, and community organizer who teaches at Lake Washington Institute of Technology. He’s published a number of mobile games with a Blender pipeline, and created animation for clients big and small. Oscar runs the Seattle Blender User Group and Ballard Life Drawing Co-op, and has presented on CGI at SIGGRAPH, LinuxFest Northwest, the Blender Conference, OSCON, Usenix LISA, SeaGL, SIX, WACC and others.
Xury Greer
Xury has been involved in digital media production for nearly 15 years. He got his start as an indy film director in high school, participating in 48 hour film competitions, and creating training videos for businesses in the Greater Seattle Area. Xury returned to school for game design at Lake Washington Institute of Technology where he graduated Summa Cum Laude. Xury specializes in 3D characters, and loves to share his knowledge. He taught courses for Mount Si High School, DigiPen, and LWTech.
作者簡介(中文翻譯)
**奧斯卡·貝克勒 (Oscar Baechler)**
奧斯卡·貝克勒是一位CG通才、畫家、攝影師、開源倡導者和社區組織者,目前在華盛頓湖科技學院(Lake Washington Institute of Technology)任教。他使用Blender工作流程發行了多款手機遊戲,並為大小客戶創作動畫。奧斯卡運營著西雅圖Blender用戶組和巴拉德生活素描合作社,並在SIGGRAPH、LinuxFest Northwest、Blender Conference、OSCON、Usenix LISA、SeaGL、SIX、WACC等會議上發表過有關CGI的演講。
**許瑞·格里爾 (Xury Greer)**
許瑞在數位媒體製作方面已經參與近15年。他在高中時期作為獨立電影導演開始了他的職業生涯,參加48小時電影比賽,並為大西雅圖地區的企業製作培訓視頻。許瑞回到華盛頓湖科技學院學習遊戲設計,並以優異的成績畢業(Summa Cum Laude)。許瑞專注於3D角色,並熱衷於分享他的知識。他曾在Mount Si高中、DigiPen和LWTech教授課程。