Vulkan Cookbook
暫譯: Vulkan 食譜
Pawel Lapinski
- 出版商: Packt Publishing
- 出版日期: 2017-04-28
- 售價: $1,800
- 貴賓價: 9.5 折 $1,710
- 語言: 英文
- 頁數: 700
- 裝訂: Paperback
- ISBN: 1786468158
- ISBN-13: 9781786468154
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相關分類:
Vulkan
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相關翻譯:
Vulkan 實戰 (簡中版)
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商品描述
Work through recipes to unlock the full potential of the next generation graphics API―Vulkan
About This Book
- This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the Vulkan API
- Learn techniques that can be applied to a wide range of platforms desktop, smartphones, and embedded devices
- Get an idea on the graphics engine with multi-platform support and learn exciting imaging processing and post-processing techniques
Who This Book Is For
This book is ideal for developers who know C/C++ languages, have some basic familiarity with graphics programming, and now want to take advantage of the new Vulkan API in the process of building next generation computer graphics. Some basic familiarity of Vulkan would be useful to follow the recipes. OpenGL developers who want to take advantage of the Vulkan API will also find this book useful.
What You Will Learn
- Work with Swapchain to present images on screen
- Create, submit, and synchronize operations processed by the hardware
- Create buffers and images, manage their memory, and upload data to them from CPU
- Explore descriptor sets and set up an interface between application and shaders
- Organize drawing operations into a set of render passes and subpasses
- Prepare graphics pipelines to draw 3D scenes and compute pipelines to perform mathematical calculations
- Implement geometry projection and tessellation, texturing, lighting, and post-processing techniques
- Write shaders in GLSL and convert them into SPIR-V assemblies
- Find out about and
商品描述(中文翻譯)
**透過食譜發掘下一代圖形 API - Vulkan 的全部潛力**
## 本書介紹
- 本書探討各種現代圖形程式設計技術和 GPU 計算方法,以最佳化使用 Vulkan API
- 學習可應用於多種平台的技術,包括桌面、智慧型手機和嵌入式設備
- 瞭解支援多平台的圖形引擎,並學習令人興奮的影像處理和後處理技術
## 本書適合誰
本書非常適合熟悉 C/C++ 語言的開發者,具備一些基本的圖形程式設計知識,並希望在構建下一代計算機圖形的過程中利用新的 Vulkan API。對 Vulkan 有基本了解的讀者將更容易跟隨食譜。希望利用 Vulkan API 的 OpenGL 開發者也會發現本書的價值。
## 您將學到什麼
- 使用 Swapchain 在螢幕上顯示影像
- 創建、提交和同步由硬體處理的操作
- 創建緩衝區和影像,管理其記憶體,並從 CPU 上傳數據
- 探索描述符集並設置應用程式與著色器之間的介面
- 將繪圖操作組織成一組渲染通道和子通道
- 準備圖形管線以繪製 3D 場景,並計算管線以執行數學計算
- 實現幾何投影和細分、紋理處理、照明和後處理技術
- 使用 GLSL 編寫著色器並將其轉換為 SPIR-V 組合碼
- 瞭解更多內容