Young Children's Play Practices with Digital Tablets: Playful Literacy
暫譯: 幼兒與數位平板的遊戲實踐:遊戲化識字

Froes, Isabel

  • 出版商: Emerald Publishing Limited
  • 出版日期: 2019-07-29
  • 售價: $1,550
  • 貴賓價: 9.5$1,473
  • 語言: 英文
  • 頁數: 150
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1787567060
  • ISBN-13: 9781787567061
  • 海外代購書籍(需單獨結帳)

商品描述

The ebook version of this title is Open Access, thanks to Knowledge Unlatched funding, and is freely available to read online.
This book presents how young children's current practices when playing with tablets inform digital experiences in Denmark and Japan. Through an interdisciplinary lens and a grounded theory approach, Fr es identifies and maps these practices, which compose the taxonomy of tablet play and proposes a series of theoretical concepts that complement recent theories related to play and digital literacy studies.
Tablet devices bring with them not only a multitude of options, but they also help create notions of digital space and environments defining emerging territories in young children's play experiences. Young children play with these devices and have fun indulging in digital worlds, while discovering and problem-solving with a variety of narratives and interfaces encountered on these digital playgrounds. A set of tablet play characteristics, such as multimodal applications (apps) combined with tablets' physical and digital affordances shape children's digital play.
The data collected through observations informed some noteworthy aspects, including how children's hands gain and perform an embodied knowledge of digital spaces. This embodied knowledge develops through digital play interactions, defining what is proposed as digital penmanship. Complementary to the penmanship, several symbols and a range of modes of use shape a rich multimodal semiotic vocabulary in children's digital play experiences. These early digital experiences set the rules for the playgrounds and assert digital tablets as twenty-first-century toys, shaping young children's playful literacy.

商品描述(中文翻譯)

本書的電子書版本由Knowledge Unlatched資助,為開放存取,並可免費在線閱讀。 本書探討年幼兒童在使用平板電腦時的當前實踐如何影響丹麥和日本的數位體驗。透過跨學科的視角和扎根理論的方法,Fr es識別並描繪這些實踐,這些實踐構成了平板遊戲的分類法,並提出一系列理論概念,以補充與遊戲和數位素養研究相關的最新理論。

平板設備不僅帶來多種選擇,還幫助創造數位空間和環境的概念,定義年幼兒童遊戲體驗中的新興領域。年幼兒童使用這些設備,享受沉浸於數位世界的樂趣,同時在這些數位遊樂場中發現和解決各種敘事和介面的問題。一組平板遊戲特徵,例如結合平板的物理和數位特性所形成的多模態應用程式(apps),塑造了兒童的數位遊戲。

透過觀察收集的數據揭示了一些值得注意的方面,包括兒童的手如何獲得並表現出對數位空間的具身知識。這種具身知識通過數位遊戲互動發展,定義了所謂的數位書寫能力。除了書寫能力外,幾個符號和多種使用模式塑造了兒童數位遊戲體驗中的豐富多模態符號詞彙。這些早期的數位體驗為遊樂場設定了規則,並確立了數位平板作為二十一世紀的玩具,塑造了年幼兒童的遊戲素養。

作者簡介

Isabel Fróes is a Postdoc at the Copenhagen Business School, Denmark.

作者簡介(中文翻譯)

伊莎貝爾·弗羅斯(Isabel Fróes)是丹麥哥本哈根商學院的博士後研究員。

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