Unity 5.x By Example
Alan Thorn
- 出版商: Packt Publishing
- 出版日期: 2016-03-25
- 售價: $2,180
- 貴賓價: 9.5 折 $2,071
- 語言: 英文
- 頁數: 402
- 裝訂: Paperback
- ISBN: 1785888382
- ISBN-13: 9781785888380
-
相關分類:
遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
相關主題
商品描述
Key Features
- The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x
- Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide
- Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book
Book Description
Unity is an exciting and popular engine in the game industry. Throughout this book, you'll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games.
Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.
What you will learn
- Understand core Unity concepts, such as game objects, components, and scenes
- Learn level design techniques for building immersive and interesting worlds
- Learn to make functional games with C# scripting
- Use the toolset creatively to build games of different themes and styles
- Learn to handle player controls and input functionality
- Dive into the process of working with terrains and world-creation tools
- Import custom content into Unity from third-party tools, such as Maya and Blender
- Get to grips with making both 2D and 3D games
About the Author
Alan Thorn is an award-winning author, mathematician, and independent video game developer based in London, UK. He is the founder of the game development studio, Wax Lyrical Games, and the creator of the critically acclaimed PC adventure game, Baron Wittard: Nemesis of Ragnarok. Alan works freelance for some of the world's largest entertainment corporations. He has lectured on game development at some of the most prestigious institutions in Europe and written nine books on games programming, including the highly popular Teach Yourself Games Programming, Game Engine Design and Implementation, and UDK Game Development. Some of Alan's other interests include computing, mathematics, graphics, and philosophy. More information about his company, Wax Lyrical Games, can be found at http://www.waxlyricalgames.com/.
Table of Contents
- The Coin Collection Game – Part 1
- Project A – the Collection Game Continued
- Project B – the Space Shooter
- Continuing the Space Shooter
- Project C – a 2D Adventure
- Continuing the 2D Adventure
- Project D – Intelligent Enemies
- Continuing with Intelligent Enemies
商品描述(中文翻譯)
主要特點
- Unity 5.x 最新資源,全面討論 Unity 5.x 的所有新功能
- 通過這本充滿力量的實踐指南,了解 Unity5 遊戲開發的核心概念
- 通過本書中的優秀範例,提升現有的遊戲開發技能,創建具有出色遊戲體驗的遊戲
書籍描述
Unity 是遊戲行業中令人興奮且受歡迎的引擎。在本書中,您將通過製作四個有趣的遊戲項目(射擊遊戲、平台遊戲、探險遊戲等)來學習如何使用 Unity。
《Unity 5 By Example》是一本易於理解的指南,通過製作真實世界的遊戲項目,逐步學習如何在實際情境中使用 Unity。即使您之前沒有使用 Unity 的經驗,本書也將幫助您深入了解工具集。您將學習如何創建一個時間關鍵的收集遊戲、一個雙搖桿太空射擊遊戲、一個平台遊戲和一個具有智能敵人的動作遊戲。本書以清晰易懂的文字,提供了逐步教程,教您如何在 Unity 5 中製作四個有趣的遊戲,並解釋所有基本概念。從基礎開始,逐步提升到中級水平,本書將幫助您在 Unity 5 中建立堅實的遊戲開發基礎。
您將學到什麼
- 了解 Unity 的核心概念,如遊戲物件、組件和場景
- 學習建立引人入勝且有趣的遊戲世界的關卡設計技巧
- 學習使用 C# 腳本創建功能性遊戲
- 創造具有不同主題和風格的遊戲,並發揮工具集的創造力
- 學習處理玩家控制和輸入功能
- 深入了解地形和世界創建工具的使用過程
- 從 Maya 和 Blender 等第三方工具導入自定義內容到 Unity
- 掌握製作 2D 和 3D 遊戲的技巧
關於作者
Alan Thorn 是一位屢獲殊榮的作家、數學家和獨立視頻遊戲開發者,居住在英國倫敦。他是遊戲開發工作室 Wax Lyrical Games 的創始人,也是廣受好評的 PC 冒險遊戲《Baron Wittard: Nemesis of Ragnarok》的創作者。Alan 在世界上一些最著名的娛樂公司自由工作。他曾在歐洲一些最負盛名的機構講授遊戲開發課程,並撰寫了九本遊戲編程方面的書籍,包括非常受歡迎的《Teach Yourself Games Programming》、《Game Engine Design and Implementation》和《UDK Game Development》。Alan 的其他興趣還包括計算機、數學、圖形學和哲學。有關他的公司 Wax Lyrical Games 的更多信息,請訪問 http://www.waxlyricalgames.com/。
目錄
- 收集硬幣遊戲 - 第一部分
- 項目 A - 收集遊戲的延續
- 項目 B - 太空射擊遊戲
- 太空射擊遊戲的延續
- 項目 C - 2D 探險遊戲
- 2D 探險遊戲的延續
- 項目 D - 智能敵人
- 智能敵人的延續