Mastering Unreal Engine 4.X
暫譯: 精通 Unreal Engine 4.X

Muhammad A.Moniem

  • 出版商: Packt Publishing
  • 出版日期: 2016-06-30
  • 售價: $2,220
  • 貴賓價: 9.5$2,109
  • 語言: 英文
  • 頁數: 384
  • 裝訂: Paperback
  • ISBN: 1785883569
  • ISBN-13: 9781785883569
  • 相關分類: Unreal
  • 海外代購書籍(需單獨結帳)

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商品描述

Key Features

  • Build an entire AAA game level throughout the book
  • Take your C++ scripting skills to the next level and use them extensively to build the game
  • An advanced practical guide with a tutorial style approach that will help you make the best of Unreal engine 4

Book Description

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience.

Inside we'll explain advanced shaders and effects techniques and how you can implement them in your games. You'll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You'll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting.

By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!

What you will learn

  • Script your player controls in C++
  • Build a superb and engaging level with advanced design techniques
  • Program AI with C++
  • Use Cascade to add life to your games
  • Use custom shaders and advanced shading techniques to make things pretty
  • Implement an awesome UI in the game
  • Control gameplay using data tables

About the Author

Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After becoming a software engineer, he started to teach himself the art of game design and game art techniques. As a self-taught person, he was able to find his way into the industry very easily, which led him to be hired for big, medium, and small companies, titles, and teams.

Throughout his career, he has been able to contribute as a full-time or part-time employee or freelancer on games for a wide range of platforms, including Windows, Mac, iOS, Android, PS4, Xbox One, and OUYA. He has also worked with technologies such as VR, AR, and Kinect. Muhammad started using Unreal Engine 3 in 2007, moved to Unreal Engine 4 when it became available to the public in 2014, and has used UDK for some indie games.

Eventually, he was able to establish his own one-person game company/team as a part-time independent developer. A lot of his indie games have received recognition or have been finalists at international indie game events, such as IGF, Indie Showcase, IGC, and Tokyo Game Show. You can get in touch via twitter @_mamoniem

He has also worked on Learning Unreal® Engine iOS Game Development, Packt Publishing, which is available at https://www.packtpub.com/game-development/learning-unreal-engine-ios-game-development, and Unreal Engine Lighting and Rendering Essentials, which is available at https://www.packtpub.com/gamedevelopment/unreal-engine-lighting-and-rendering-essentials.

Table of Contents

  1. Preparing for a Big Project
  2. Setting Up Your Warrior
  3. Designing Your Playground
  4. The Road to Thinkable AI
  5. Adding Collectables
  6. The Magic of Particles
  7. Enhancing the Visual Quality
  8. Cinematics and In-Game Cutscenes
  9. Implementing the Game UI
  10. Save the Game Progress
  11. Controlling Gameplay via Data Tables
  12. Ear Candy
  13. Profiling the Game Performance
  14. Packaging the Game

商品描述(中文翻譯)

**主要特點**

- 在整本書中建立一個完整的 AAA 遊戲關卡
- 將您的 C++ 腳本技能提升到新水平,並廣泛使用它們來構建遊戲
- 一本進階的實用指南,採用教程風格的方法,幫助您充分利用 Unreal Engine 4

**書籍描述**

Unreal Engine 4 在遊戲界引起了廣泛關注,因為它擁有全新和改進的圖形及渲染引擎、物理模擬器、粒子生成器等功能。本書是幫助您利用這些功能創建最先進遊戲的理想指南,讓您的作品吸引觀眾的目光。

在書中,我們將解釋進階的著色器和效果技術,以及如何在您的遊戲中實現它們。您將創建自定義的照明效果,使用物理模擬器為您的遊戲增添額外的邊緣,並使用渲染技術創建視覺上驚人的自定義遊戲環境。您將學會如何高效使用新的渲染引擎,添加驚人的後處理效果,並使用數據表創建引人入勝且刺激的數據驅動遊戲玩法。

到本書結束時,您將能夠使用 Unreal Engine 4 創建具有驚人圖形的專業遊戲!

**您將學到的內容**

- 使用 C++ 編寫玩家控制腳本
- 使用進階設計技術構建出色且引人入勝的關卡
- 使用 C++ 編程 AI
- 使用 Cascade 為您的遊戲增添生氣
- 使用自定義著色器和進階著色技術使事物更美觀
- 在遊戲中實現出色的 UI
- 通過數據表控制遊戲玩法

**關於作者**

**Muhammad A.Moniem** 在非常年輕的時候就開始進入這個行業。他在上大學之前就自學了與遊戲開發過程相關的所有知識。在成為軟體工程師後,他開始自學遊戲設計和遊戲藝術技術。作為一名自學者,他能夠輕鬆地進入這個行業,這使他被大型、中型和小型公司、項目和團隊聘用。

在他的職業生涯中,他作為全職或兼職員工或自由職業者,為多種平台的遊戲做出貢獻,包括 Windows、Mac、iOS、Android、PS4、Xbox One 和 OUYA。他還曾與 VR、AR 和 Kinect 等技術合作。Muhammad 在 2007 年開始使用 Unreal Engine 3,並在 2014 年公開時轉向 Unreal Engine 4,並為一些獨立遊戲使用過 UDK。

最終,他能夠作為兼職獨立開發者建立自己的單人遊戲公司/團隊。他的許多獨立遊戲在國際獨立遊戲活動中獲得了認可或成為決賽入圍者,例如 IGF、Indie Showcase、IGC 和東京遊戲展。您可以通過推特 @_mamoniem 與他聯繫。

他還參與了《Learning Unreal® Engine iOS Game Development》的編寫,該書由 Packt Publishing 出版,網址為 https://www.packtpub.com/game-development/learning-unreal-engine-ios-game-development,以及《Unreal Engine Lighting and Rendering Essentials》,網址為 https://www.packtpub.com/gamedevelopment/unreal-engine-lighting-and-rendering-essentials。

**目錄**

1. 為大型項目做準備
2. 設置您的戰士
3. 設計您的遊樂場
4. 通往可思考 AI 的道路
5. 添加可收集物品
6. 粒子的魔力
7. 提升視覺質量
8. 動畫和遊戲內過場動畫
9. 實現遊戲 UI
10. 保存遊戲進度
11. 通過數據表控制遊戲玩法
12. 耳朵的糖果
13. 分析遊戲性能
14. 打包遊戲