Building a Game with Unity and Blender
暫譯: 使用 Unity 和 Blender 建立遊戲
Lee Zhi Eng
- 出版商: Packt Publishing
- 出版日期: 2015-11-27
- 售價: $2,000
- 貴賓價: 9.5 折 $1,900
- 語言: 英文
- 頁數: 250
- 裝訂: Paperback
- ISBN: 178528214X
- ISBN-13: 9781785282140
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相關分類:
3D建模 3D-modeling、遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
相關主題
商品描述
Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas
About This Book
- Learn the fundamentals of two powerful tools and put the concepts into practice
- Find out how to designand buildall the core elements required for a great game - from characters to environments, to props―
- Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay
Who This Book Is For
This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.
What You Will Learn
- Design and create a game concept that will determine how your game will look and how it will be played
- Construct 3D models of your game characters and create animations for them before importing them into the game
- Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene
- Import and integrate game assets created in Blender into Unity―for example, setting up textures, materials, animation states, and prefabs
- Develop game structures including a game flow, user interface diagram, game logic, and a state machine
- Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence
- Create particles and visual effects to enhance the overall visual aesthetic
- Deploy the game for various types of platforms
In Detail
In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.
Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Style and approach
A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.
商品描述(中文翻譯)
學習如何使用業界領先的 Unity 遊戲開發引擎和 Blender 這款為您的創意賦予生命的圖形軟體來構建完整的 3D 遊戲
本書介紹
- 學習兩個強大工具的基本原理並將概念付諸實踐
- 了解如何設計和構建一個優秀遊戲所需的所有核心元素 - 從角色到環境,再到道具
- 學習如何將人工智慧 (AI) 整合到您的遊戲中,以實現複雜且引人入勝的遊戲玩法
本書適合誰
本書是為任何想要學習如何使用 Blender 和 Unity 開發自己遊戲的人而創建的,這兩者都是免費且非常受歡迎且強大的工具。您不僅能夠掌握這些工具,還將學習從零開始創建遊戲的整個過程。
您將學到什麼
- 設計和創建一個遊戲概念,這將決定您的遊戲外觀和玩法
- 構建遊戲角色的 3D 模型並為其創建動畫,然後將其導入遊戲中
- 從頭開始構建遊戲環境,通過構建地形和道具,最終將所有元素組合成一個場景
- 將在 Blender 中創建的遊戲資產導入並整合到 Unity 中 - 例如,設置紋理、材料、動畫狀態和預製件
- 開發遊戲結構,包括遊戲流程、用戶界面圖、遊戲邏輯和狀態機
- 使遊戲角色移動並執行某些動作,無論是通過玩家輸入還是完全由人工智慧控制
- 創建粒子和視覺效果以增強整體視覺美感
- 將遊戲部署到各種平台
詳細內容
隨著獨立遊戲開發場景的興起,遊戲開發工具不再是價值數百萬美元的奢侈品,而是現在小型團隊甚至個人開發者都能負擔得起的工具。在這些尖端應用中,Blender 和 Unity 脫穎而出,成為一個強大的組合,使得預算極少的獨立開發者或愛好者能夠開發他們一直夢想創造的遊戲。
從頭開始,本書將涵蓋設計遊戲概念、構建遊戲玩法、創建角色和環境、實現遊戲邏輯和基本人工智慧,最後將遊戲部署給其他人遊玩。通過逐步完成每一章的步驟,您將迅速掌握從零開始開發夢想遊戲所需的技能。
風格與方法
採用逐步的方法,提供大量截圖和範例代碼供讀者跟隨和學習。每個主題都按順序解釋並放在上下文中,以便讀者能更好地理解創建一個完整功能遊戲過程中的每一步。