Building a Game with Unity and Blender
Lee Zhi Eng
- 出版商: Packt Publishing
- 出版日期: 2015-11-27
- 售價: $1,980
- 貴賓價: 9.5 折 $1,881
- 語言: 英文
- 頁數: 250
- 裝訂: Paperback
- ISBN: 178528214X
- ISBN-13: 9781785282140
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相關分類:
3D建模 3D-modeling、遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
相關主題
商品描述
Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas
About This Book
- Learn the fundamentals of two powerful tools and put the concepts into practice
- Find out how to designand buildall the core elements required for a great game - from characters to environments, to props―
- Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay
Who This Book Is For
This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up.
What You Will Learn
- Design and create a game concept that will determine how your game will look and how it will be played
- Construct 3D models of your game characters and create animations for them before importing them into the game
- Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene
- Import and integrate game assets created in Blender into Unity―for example, setting up textures, materials, animation states, and prefabs
- Develop game structures including a game flow, user interface diagram, game logic, and a state machine
- Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence
- Create particles and visual effects to enhance the overall visual aesthetic
- Deploy the game for various types of platforms
In Detail
In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating.
Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Style and approach
A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.
商品描述(中文翻譯)
學習如何使用領先業界的Unity遊戲開發引擎和Blender圖形軟體來建立完整的3D遊戲。
關於本書:
- 學習兩個強大工具的基礎知識並將其應用於實踐。
- 了解如何設計和建立遊戲所需的所有核心元素,從角色到環境,再到道具。
- 學習如何將人工智慧(AI)整合到遊戲中,實現複雜且引人入勝的遊戲體驗。
本書適合對使用Blender和Unity開發自己的遊戲有興趣的任何人。這兩個工具都是免費且非常受歡迎且功能強大的工具。通過閱讀本書,您不僅能夠掌握這些工具,還能學習從頭開始創建遊戲的整個過程。
您將學到:
- 設計並創建遊戲概念,確定遊戲的外觀和玩法。
- 建構遊戲角色的3D模型,並在將其導入遊戲之前為其創建動畫。
- 從頭開始建立遊戲環境,包括地形和道具,最終將它們結合在一起形成場景。
- 將在Blender中創建的遊戲資源導入Unity,例如設置紋理、材質、動畫狀態和預製物。
- 開發遊戲結構,包括遊戲流程、用戶界面圖表、遊戲邏輯和狀態機。
- 使遊戲角色根據玩家輸入或完全由人工智慧控制進行移動和執行特定動作。
- 創建粒子和視覺效果,以增強整體視覺美感。
- 將遊戲部署到各種平台。
在這個獨立遊戲開發場景中,遊戲開發工具不再是價值數百萬美元的奢侈品,而是可以被小型團隊甚至個人開發者負擔得起的工具。在這些尖端應用中,Blender和Unity以其強大的組合脫穎而出,使小型或無預算的獨立開發者和愛好者能夠開發他們一直夢想創建的遊戲。
本書從頭開始,涵蓋了設計遊戲概念、構建遊戲玩法、創建角色和環境、實現遊戲邏輯和基本人工智慧,最後將遊戲部署供他人遊玩。通過按照每章的步驟進行順序工作,您將迅速掌握從頭開始開發夢想遊戲所需的技能。
本書以逐步指導的方式呈現,並提供大量截圖和示例代碼供讀者跟隨和學習。每個主題都按照順序解釋並放置在上下文中,讓讀者更好地理解創建完全功能遊戲的每一個步驟。