Learning Unity iOS Game Development
暫譯: 學習 Unity iOS 遊戲開發

Kyle Langley

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商品描述

Build exciting games with Unity on iOS and publish them on the App Store

About This Book

  • Take advantage of Unity 5's new tools to create a fully interactive mobile game
  • Learn how to connect your iTunes developer account and use Unity 5 to communicate with it
  • Use your Macintosh computer to publish your game to the App Store

Who This Book Is For

This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful.

What You Will Learn

  • Create your own iTunes Connect Developer account and create an app within it
  • Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5
  • Construct a game using C# that allows users to interactively control the game character
  • Use Unity 5's editor window to create a custom editor tool specific for the game made in the book
  • Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods
  • Use all game features so the player is able to fully navigate menus between the front menu and in the game state
  • Make, test, and finally release builds so you can play on your device and then submit the game to Apple for review

In Detail

Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store.

From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features.

The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases.

Moving on, you'll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple's approval.

By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store.

Style and approach

This is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform.

商品描述(中文翻譯)

**使用 Unity 在 iOS 上構建令人興奮的遊戲並將其發佈到 App Store**

## 本書介紹
- 利用 Unity 5 的新工具創建一個完全互動的手機遊戲
- 學習如何連接您的 iTunes 開發者帳戶並使用 Unity 5 與其進行通信
- 使用您的 Macintosh 電腦將遊戲發佈到 App Store

## 本書適合誰
本書適合希望學習如何為 iOS 平台使用 Unity 構建遊戲的 iOS 開發者。具備一些遊戲開發的經驗將會有所幫助。

## 您將學到什麼
- 創建自己的 iTunes Connect 開發者帳戶並在其中創建應用
- 在 iTunes Connect 中設置 iTunes 遊戲中心功能,以便在 Unity 5 中使用
- 使用 C# 構建一個遊戲,允許用戶互動控制遊戲角色
- 使用 Unity 5 的編輯器窗口創建一個特定於本書所製作遊戲的自定義編輯工具
- 儲存和跟踪數據,以便玩家能夠收集遊戲內的道具,這些道具可用於購買遊戲內商品
- 使用所有遊戲功能,以便玩家能夠在主菜單和遊戲狀態之間完全導航
- 創建、測試並最終發佈版本,以便您可以在設備上遊玩,然後將遊戲提交給 Apple 審核

## 詳細內容
近年來,使用 Unity 進行手機遊戲開發的市場增長了多倍,超過 6 億名玩家正在玩使用 Unity 引擎開發的遊戲。新推出的 Unity 5 為希望遵循基礎並逐步提升技能的 iOS 開發者提供了廣泛的專用和強大工具,徹底改變他們設計和發佈 App Store 遊戲的方式。

從初學者到有經驗的視頻遊戲製作人,本書將逐步介紹如何使用 Unity 5 從零開始製作遊戲並設置 iTunes 遊戲中心功能。

本書首先介紹如何設置 iTunes Connect 開發者帳戶,這將使您能夠充分利用 Unity 在 iOS 上的潛力。您將在 iTunes Connect 中創建一個新的應用,並設置 Apple 審核所需的配置。您將詳細學習如何使用 Unity 5 和編程語言 C# 製作一個完全互動的遊戲,該遊戲能夠跟踪玩家進度、遊戲中心排行榜和成就,並顯示 iAds 和提供應用內購買。

接下來,您將發現如何創建開發和發佈版本,使您能夠在設備上測試遊戲,然後最終提交遊戲以獲得 Apple 的批准。

到本書結束時,您將完全理解如何將 iTunes 和 Unity 結合使用,以構建和發佈一個完全互動且可靠的遊戲到 App Store。

## 風格與方法
這是一本逐步指南,涵蓋遊戲的基本原則,揭示了為 iOS 平台構建和獲利遊戲的秘密。