Cocos2D Game Development Essentials
暫譯: Cocos2D 遊戲開發精要

Ben Trengrove

  • 出版商: Packt Publishing
  • 出版日期: 2015-01-29
  • 售價: $1,450
  • 貴賓價: 9.5$1,378
  • 語言: 英文
  • 頁數: 203
  • 裝訂: Paperback
  • ISBN: 1784390321
  • ISBN-13: 9781784390327
  • 相關分類: 遊戲引擎 Game-engine
  • 海外代購書籍(需單獨結帳)

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商品描述

Bring your mobile game ideas to life with Cocos2D

About This Book

  • Create interactive and fun gaming experiences using Cocos2D and Objective C
  • Design impressive animations and import them into your game using SpriteBuilder
  • Publish your games to iOS and Android using Apportable

Who This Book Is For

If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.

What You Will Learn

  • Use sprites and nodes to create scenes to form the foundation of your game
  • Discover how SpriteBuilder and its graphical tools can be used to develop your game and increase its complexity
  • Design professional, impressive, and fun-filled animations
  • Create an impressive user interface for an engaging gaming experience
  • Explore and use physics engines for attractive gameplay and use them to add a professional finish to your game
  • Add physics to your game for a more realistic experience
  • Accept user input through a variety of methods including touch and accelerometer

In Detail

Focusing on the multiplatform nature of Cocos2D, this fast, fun, and helpful guide provides you with the best practices and sharpest techniques to turn your ideas into reality.

Beginning with the basics to give you a solid foundation of knowledge, such as how to display sprites on screen and organizing your game into different scenes, you will then discover how to use Cocos2D's in-built graphics editor, SpriteBuilder, to lay out your scenes, design animations, and configure complex physics interactions. You will also find out how to make your game interactive, as the book explores how to accept input touches and the accelerator.

The book is tailored to new users and also those who are upgrading from the old version.

商品描述(中文翻譯)

**將您的手機遊戲創意變為現實,使用 Cocos2D**

## 本書介紹
- 使用 Cocos2D 和 Objective-C 創建互動且有趣的遊戲體驗
- 設計令人印象深刻的動畫並使用 SpriteBuilder 將其導入您的遊戲
- 使用 Apportable 將您的遊戲發佈到 iOS 和 Android

## 本書適合誰
如果您是一位具有 Objective-C 經驗的遊戲開發者,並且對於為 iOS 或 Android 創建遊戲感興趣,那麼這本書就是為您而寫。它將幫助您快速入門 Cocos2D,並指導您完成創建遊戲的過程,讓您掌握所需的基本技能和知識。

## 您將學到什麼
- 使用精靈(sprites)和節點(nodes)創建場景,為您的遊戲奠定基礎
- 探索如何使用 SpriteBuilder 及其圖形工具來開發您的遊戲並增加其複雜性
- 設計專業、令人印象深刻且充滿樂趣的動畫
- 為引人入勝的遊戲體驗創建令人印象深刻的用戶界面
- 探索並使用物理引擎以吸引人的遊玩體驗,並用它們為您的遊戲增添專業的完成度
- 為您的遊戲添加物理效果,以獲得更真實的體驗
- 通過多種方法接受用戶輸入,包括觸控和加速器

## 詳細內容
本書專注於 Cocos2D 的多平台特性,這本快速、有趣且實用的指南為您提供最佳實踐和尖端技術,幫助您將想法變為現實。

從基礎開始,為您提供堅實的知識基礎,例如如何在螢幕上顯示精靈以及如何將您的遊戲組織成不同的場景,然後您將發現如何使用 Cocos2D 內建的圖形編輯器 SpriteBuilder 來佈局場景、設計動畫和配置複雜的物理互動。您還將了解如何使您的遊戲具備互動性,因為本書探討了如何接受觸控輸入和加速器的使用。

本書專為新用戶量身打造,也適合從舊版本升級的用戶。