Do-It-Yourself Multiplayer Java Games: An Introduction to Java Sockets and Internet-Based Games (Do-It-Yourself Java Games) (Volume 4)
暫譯: 自己動手製作多人 Java 遊戲:Java Sockets 與基於網際網路的遊戲入門(自己動手製作 Java 遊戲)(第 4 卷)
Annette Godtland
- 出版商: W. W. Norton
- 出版日期: 2018-08-12
- 售價: $1,840
- 貴賓價: 9.5 折 $1,748
- 語言: 英文
- 頁數: 802
- 裝訂: Paperback
- ISBN: 1725592304
- ISBN-13: 9781725592308
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相關分類:
Java 程式語言
海外代購書籍(需單獨結帳)
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商品描述
Do-It-Yourself Multiplayer Java Games: An Introduction to Java Sockets and Internet-Based Games is the fourth book of the Do-It-Yourself Java Games series. The previous books introduced games you could play by yourself or against the computer. This book will teach you to use Java sockets and TCP/IP to create games to play with your friends within a home network or over the internet. You'll learn to create games for any number of players, games that will pair up any two players, and games that restrict who is allowed to play. This book will guide you to create seven complete games: a turn-based strategy game, a timed competition, a continuous motion game, a fast-paced action game, and more. This book assumes you already have strong Java programming skills. This book assumes you either have experience creating event-driven user interfaces with Java Swing or you have read the second book, More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming. This book also assumes you either have experience with Java Threads and abstract classes or that you have read the third book, Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games. The Do-It-Yourself Java Games series of books uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks with answers at the back of the book, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs and discover how, when, and why Java programs are written the way they are.
商品描述(中文翻譯)
《自己動手做的多人 Java 遊戲:Java Sockets 和基於網際網路的遊戲入門》是《自己動手做的 Java 遊戲》系列的第四本書。前幾本書介紹了可以單獨或與電腦對戰的遊戲。本書將教你如何使用 Java sockets 和 TCP/IP 來創建可以在家庭網路或互聯網上與朋友一起玩的遊戲。你將學會為任意數量的玩家創建遊戲,創建可以配對任意兩位玩家的遊戲,以及限制誰可以參加的遊戲。本書將指導你創建七個完整的遊戲:一個回合制策略遊戲、一個計時競賽、一個持續運動的遊戲、一個快節奏的動作遊戲等等。本書假設你已經具備扎實的 Java 程式設計技能。本書假設你要麼有使用 Java Swing 創建事件驅動的用戶界面的經驗,要麼已經閱讀過第二本書《更多自己動手做的 Java 遊戲:Java 圖形和事件驅動程式設計入門》。本書還假設你要麼有 Java Threads 和抽象類別的經驗,要麼已經閱讀過第三本書《進階自己動手做的 Java 遊戲:Java Threads 和動畫視頻遊戲入門》。這個《自己動手做的 Java 遊戲》系列書籍採用獨特的「探索學習」方法來教授電腦程式設計:通過實際編寫 Java 程式來學習 Java 程式設計技術,而不是僅僅閱讀相關內容。通過大量的填空題和書後的答案,你將被指導從第一課開始自己編寫完整的程式。你將創建謎題和遊戲程式,並發現 Java 程式為何、何時以及如何以這種方式編寫。