Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction
暫譯: 電腦圖形學與遊戲程式設計的數學:自學入門指南
D. P. Kothari, G. Awari, D. Shrimankar, A. Bhende
- 出版商: Mercury Learning
- 出版日期: 2019-02-05
- 售價: $2,650
- 貴賓價: 9.5 折 $2,518
- 語言: 英文
- 頁數: 400
- 裝訂: Paperback
- ISBN: 1683923561
- ISBN-13: 9781683923565
-
相關分類:
Computer Graphics
海外代購書籍(需單獨結帳)
商品描述
Designed to explain the mathematical concepts involved in computer graphics and its entities, this book is ideal for courses in computer graphics, engineering, game development, as well as for professionals in industry. It begins with simple concepts such as how an image is generated on the screen and then moves to cover the different algorithms for the generation of simple geometry on the screen. The following chapters include two-dimensional and three-dimensional transformations, parametric representation of planar curves and parametric representation of space curves such as cubic splines, Bezier curves, etc. In addition to programming in C, OpenGL, and several other topics, it includes a final chapter on the methods of generating 3D models. Companion files with textures, models, and figures are included.
Features:
- Companion files with models, textures, and figures
- Includes chapters on programming graphics in C and OpenGL.
eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
商品描述(中文翻譯)
設計用來解釋計算機圖形學及其相關實體中的數學概念,本書非常適合計算機圖形學、工程、遊戲開發等課程,以及業界專業人士使用。它從簡單的概念開始,例如如何在螢幕上生成圖像,然後進一步介紹在螢幕上生成簡單幾何圖形的不同演算法。接下來的章節包括二維和三維變換、平面曲線的參數表示法以及空間曲線的參數表示法,如三次樣條(cubic splines)、貝茲曲線(Bezier curves)等。除了使用 C 語言和 OpenGL 進行編程外,還包括一章關於生成 3D 模型的方法。隨書附有包含紋理、模型和圖形的伴隨檔案。
特點:
- 附有模型、紋理和圖形的伴隨檔案
- 包含使用 C 語言和 OpenGL 進行圖形編程的章節。
電子書客戶:伴隨檔案可通過訂單號碼/購買證明向出版商 info@merclearning.com 申請下載。