3D Computer Graphics: A Mathematical Introduction with OpenGL (Hardcover)
暫譯: 3D 電腦圖形學:搭配 OpenGL 的數學入門 (精裝版)
Samuel R. Buss
- 出版商: Cambridge
- 出版日期: 2003-05-19
- 售價: $1,372
- 語言: 英文
- 頁數: 396
- 裝訂: Hardcover
- ISBN: 0521821037
- ISBN-13: 9780521821032
-
相關分類:
OpenGL、Computer Graphics
已絕版
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商品描述
Description:
This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.
Table of Contents:
1. Introduction; 2. Transformations and viewing; 3. Lighting, illumination, and shading; 4. Averaging and interpolation; 5. Texture mapping; 6. Color; 7. Bezier curves; 8. B-Splines; 9. Ray tracing; 10. Intersection testing; 11. Radiosity; 12. Animation and kinematics; Appendix A. Mathematics background; Appendix B. RayTracing software package.
商品描述(中文翻譯)
**描述:**
這本3D電腦圖形的入門書籍強調基本原理及其背後的數學,同時涵蓋使用OpenGL的程式設計技術,這是一個平台無關的圖形程式設計環境。由於前置知識要求最低,使其適合自學或作為高年級本科生或研究生的入門教材,作者逐步引導讀者從變換的基本概念到動畫和運動學等進階主題。隨書提供的軟體,包括一個光線追蹤軟體包的源代碼,可以在書籍的網站上免費獲得。
**目錄:**
1. 介紹;2. 變換與視圖;3. 照明、光照與陰影;4. 平均與插值;5. 紋理映射;6. 顏色;7. 貝茲曲線;8. B-Splines;9. 光線追蹤;10. 交集測試;11. 全局光照;12. 動畫與運動學;附錄A. 數學背景;附錄B. 光線追蹤軟體包。