3D Modeling, Animation, and Rendering: An Illustrated Lexicon, Color Edition (Paperback)
暫譯: 3D建模、動畫與渲染:插圖詞彙表,彩色版(平裝本)

Michael E. Mortenson

  • 出版商: CreateSpace Independ
  • 出版日期: 2010-08-07
  • 售價: $1,710
  • 貴賓價: 9.5$1,625
  • 語言: 英文
  • 頁數: 170
  • 裝訂: Paperback
  • ISBN: 1453728481
  • ISBN-13: 9781453728482
  • 海外代購書籍(需單獨結帳)

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商品描述

This unique book presents definitions for over 1200 terms, with hundreds of illustrations, in both black and white and color (color edition only). The lexicon includes terms from many related subjects, such as CAD, CAD/CAM, cinematography, light, physics, natural behaviors, and atmospheric phenomena. It was written for students, teachers, and professionals, as well as for lay readers who want a broader understanding of the tools and concepts involved. Terms related to 3D modeling include bicubic surface, constructive solid geometry, intersection, mesh optimization, polygonization, ruled surface, and spline. Terms related to animation include character rigging, flash animation, keyframing, lattice animation, light animation, motion capture, onion skinning, skeletal animation, storyboard, and velocity curve. Animation and rendering often encompass techniques from cinematography, including lighting, camera work, and mood-setting atmospherics. Terms related to these major subjects and rendering itself include ambient light, beauty pass, caustics, color models, crane shot, Dutch angle, Gouraud shading model, graphics pipeline, lead room, matting, montage, photon mapping, ray casting, ray tracing, reflection pass, shutter angle, and wipe. Some of the key terms refer to other sources for more in-depth coverage of the topic.

商品描述(中文翻譯)

這本獨特的書籍提供了超過1200個術語的定義,並附有數百幅插圖,包括黑白和彩色(僅限彩色版)。詞彙表涵蓋了許多相關主題的術語,例如CAD、CAD/CAM、攝影術、光、物理學、自然行為和大氣現象。這本書是為學生、教師和專業人士撰寫的,同時也適合希望更廣泛理解相關工具和概念的普通讀者。

與3D建模相關的術語包括雙三次曲面(bicubic surface)、構造實體幾何(constructive solid geometry)、交集(intersection)、網格優化(mesh optimization)、多邊形化(polygonization)、規則曲面(ruled surface)和樣條曲線(spline)。與動畫相關的術語包括角色裝配(character rigging)、閃光動畫(flash animation)、關鍵幀(keyframing)、格子動畫(lattice animation)、光動畫(light animation)、動作捕捉(motion capture)、洋蔥皮(onion skinning)、骨骼動畫(skeletal animation)、故事板(storyboard)和速度曲線(velocity curve)。動畫和渲染通常包含攝影術的技術,包括照明、攝影機操作和氛圍設定。

與這些主要主題及渲染本身相關的術語包括環境光(ambient light)、美化通道(beauty pass)、焦散(caustics)、顏色模型(color models)、吊臂鏡頭(crane shot)、荷蘭角(Dutch angle)、Gouraud陰影模型(Gouraud shading model)、圖形管線(graphics pipeline)、前景空間(lead room)、合成(matting)、蒙太奇(montage)、光子映射(photon mapping)、射線投射(ray casting)、射線追蹤(ray tracing)、反射通道(reflection pass)、快門角度(shutter angle)和擦拭(wipe)。一些關鍵術語參考了其他來源,以便更深入地探討該主題。