Programming Essentials Using Java: A Game Application Approach (Paperback)
暫譯: 使用 Java 的程式設計基礎:遊戲應用程式方法 (平裝本)
William McAllister, S. Jane Fritz
- 出版商: Mercury Learning
- 出版日期: 2017-03-15
- 售價: $2,930
- 貴賓價: 9.5 折 $2,784
- 語言: 英文
- 頁數: 540
- 裝訂: Paperback
- ISBN: 1683920376
- ISBN-13: 9781683920373
-
相關分類:
Java 程式語言
海外代購書籍(需單獨結帳)
買這商品的人也買了...
-
$505Processing 編程學習指南(原書第2版)
-
$780$616 -
$450$356 -
$1,440AR and VR Using the Webxr API: Learn to Create Immersive Content with Webgl, Three.Js, and A-Frame (Paperback)
-
$2,052$1,944 -
$407Java 從入門到精通, 6/e
-
$4,200$3,990 -
$500$395 -
$2,682Practical Machine Learning for Computer Vision: End-To-End Machine Learning for Images (Paperback)
-
$2,070AI and Machine Learning for On-Device Development: A Programmer's Guide
-
$2,350$2,233 -
$2,200$2,090 -
$2,250$2,138 -
$539$512 -
$1,930$1,834 -
$980$774 -
$1,200$948 -
$1,853Learn Three.js : Program 3D animations and visualizations for the web with JavaScript and WebGL, 4/e (Paperback)
-
$659$626 -
$780$616 -
$630$498 -
$1,995Blender 3D Asset Creation for the Metaverse: Unlock endless possibilities with 3D object creation, including metaverse characters and avatar models (Paperback)
-
$720$540 -
$520$411 -
$780$616
相關主題
商品描述
This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. The companion disc includes a game environment that is easily integrated into projects created with the popular Java Development Environments, including Eclipse, NetBeans, and JCreator in a student-friendly way and also includes a set of executable student games to peak their interest by giving them a glimpse into their future capabilities. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Ancillaries include a comprehensive instructor’s resource disc with programming solutions, slides, quizzes, projects, and more.
FEATURES:
* Uses an objects-early approach to learning Java
* Follows the 2013 ACM/IEEE computer science curriculum guidelines
* Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention
* Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures
* Uses working programs to illustrate concepts under discussion
* Complete instructor’s resource package available upon adoption
商品描述(中文翻譯)
這是一本為期一學期的 Java 入門程式設計教科書,使用遊戲應用作為主要的教學工具,以提高學生的參與度、學習成果和留存率。遊戲程式設計以不妨礙傳統基本程式設計課程所涵蓋的內容量的方式融入文本中,並允許對遊戲程式設計和計算機圖形概念不熟悉的教師實現遊戲應用的經驗證教學優勢。隨書附贈的光碟包含一個遊戲環境,能夠輕鬆整合到使用流行的 Java 開發環境(包括 Eclipse、NetBeans 和 JCreator)創建的項目中,並以學生友好的方式提供一組可執行的學生遊戲,以激發他們的興趣,讓他們窺見未來的能力。書中所呈現的材料完全符合 2013 年 ACM/IEEE 計算機科學課程指導方針。它已被用來教授計算領域內外的學生程式設計。附加資源包括一個全面的教師資源光碟,內含程式解決方案、簡報、測驗、項目等。
特點:
* 採用早期物件導向的方法學習 Java
* 遵循 2013 年 ACM/IEEE 計算機科學課程指導方針
* 將遊戲應用整合為主要的教學工具,以提高學生的參與度、學習成果和留存率
* 包含隨書附贈的光碟,內含使用流行的 Java 開發環境創建的項目;還包括一組可執行的學生遊戲、源代碼和圖形
* 使用運行中的程式來說明正在討論的概念
* 採用後可獲得完整的教師資源包