Programming Essentials Using Java: A Game Application Approach (Paperback)
William McAllister, S. Jane Fritz
- 出版商: Mercury Learning
- 出版日期: 2017-03-15
- 售價: $2,860
- 貴賓價: 9.5 折 $2,717
- 語言: 英文
- 頁數: 540
- 裝訂: Paperback
- ISBN: 1683920376
- ISBN-13: 9781683920373
-
相關分類:
Java 程式語言
無法訂購
買這商品的人也買了...
-
$505Processing 編程學習指南(原書第2版)
-
$780$616 -
$450$356 -
$1,440AR and VR Using the Webxr API: Learn to Create Immersive Content with Webgl, Three.Js, and A-Frame (Paperback)
-
$1,827Practical Deep Learning: A Python-Based Introduction
-
$407Java 從入門到精通, 6/e
-
$3,570Developing Graphics Frameworks with Python and OpenGL (Hardcove)
-
$500$395 -
$2,682Practical Machine Learning for Computer Vision: End-To-End Machine Learning for Images (Paperback)
-
$2,070AI and Machine Learning for On-Device Development: A Programmer's Guide
-
$1,805$1,710 -
$2,128Deep Learning with Python, 2/e (Paperback)
-
$2,250$2,138 -
$539$512 -
$1,890$1,796 -
$980$833 -
$1,200$948 -
$1,950$1,853 -
$560動手學深度學習 (PyTorch版)
-
$780$616 -
$630$498 -
$2,100$1,995 -
$720$562 -
$520$411 -
$780$616
相關主題
商品描述
This is a one-semester, introductory programming textbook in Java that uses game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention. Game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming course and permits instructors who are not familiar with game programming and computer graphics concepts to realize the verified pedagogical advantages of game applications. The companion disc includes a game environment that is easily integrated into projects created with the popular Java Development Environments, including Eclipse, NetBeans, and JCreator in a student-friendly way and also includes a set of executable student games to peak their interest by giving them a glimpse into their future capabilities. The material presented in the book is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Ancillaries include a comprehensive instructor’s resource disc with programming solutions, slides, quizzes, projects, and more.
FEATURES:
* Uses an objects-early approach to learning Java
* Follows the 2013 ACM/IEEE computer science curriculum guidelines
* Integrates game applications as a central pedagogical tool to improve student engagement, learning outcomes, and retention
* Includes a companion disc with projects created with the popular Java Development Environments; also includes a set of executable student games, source code, and figures
* Uses working programs to illustrate concepts under discussion
* Complete instructor’s resource package available upon adoption
商品描述(中文翻譯)
這是一本以Java為基礎的一學期入門程式設計教科書,使用遊戲應用作為主要教學工具,以提高學生的參與度、學習成果和保留率。遊戲程式設計被融入到教材中,並不會影響傳統基礎程式設計課程所涵蓋的內容量,同時也讓不熟悉遊戲程式設計和電腦圖形概念的教師能夠實現遊戲應用的教學優勢。附帶的光碟包含一個遊戲環境,可以輕鬆地與使用常見的Java開發環境(包括Eclipse、NetBeans和JCreator)創建的專案整合,並且還包括一組可執行的學生遊戲,以激發他們的興趣,讓他們一窺未來的能力。本書所介紹的內容完全符合2013年ACM/IEEE計算機科學課程指南。它已被用於教授計算機相關專業和非專業的學生程式設計。附帶資源包括一個全面的教師資源光碟,其中包含程式設計解決方案、投影片、測驗、專案等。
特點:
* 使用物件導向的方式學習Java
* 遵循2013年ACM/IEEE計算機科學課程指南
* 將遊戲應用作為主要教學工具,以提高學生的參與度、學習成果和保留率
* 包含一個附帶光碟,其中包含使用常見的Java開發環境創建的專案;還包括一組可執行的學生遊戲、源代碼和圖片
* 使用實際的程式來說明討論中的概念
* 提供完整的教師資源套件,供採用時使用