General Video Game Artificial Intelligence
暫譯: 一般遊戲人工智慧
Perez Liebana, Diego, Lucas, Simon M., Gaina, Raluca D.
- 出版商: Morgan & Claypool
- 出版日期: 2019-10-09
- 售價: $3,340
- 貴賓價: 9.5 折 $3,173
- 語言: 英文
- 頁數: 191
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 1681736462
- ISBN-13: 9781681736464
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相關分類:
人工智慧
海外代購書籍(需單獨結帳)
商品描述
Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge.
The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates.
The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.
商品描述(中文翻譯)
研究一般視頻遊戲的目的是設計能夠在多個視頻遊戲中表現良好的代理或內容生成器,可能在事先不瞭解遊戲的情況下,並且幾乎不需要特定領域的知識。
一般視頻遊戲人工智慧框架和競賽提出了一個挑戰,研究人員可以在這裡測試他們喜愛的人工智慧方法,並使用視頻遊戲描述語言創建的潛在無限數量的遊戲。這個開源框架自2014年以來一直用於舉辦挑戰。來自全球的競爭者提交他們的最佳方法,旨在在不同遊戲中實現良好的泛化。此外,許多高等教育機構也將該框架用於人工智慧模組的作業,或作為本科生、碩士生和博士候選人的畢業專案。
本書由框架的開發者和組織者撰寫,展示了作者在這個領域多年來進行的研究中最有趣的亮點。它展示了在遊戲中進行遊玩的方法、內容生成器和視頻遊戲優化的工作。它還概述了在這個提供多個未來研究方向的領域中潛在的進一步工作。