Cloth Simulation for Computer Graphics
暫譯: 電腦圖形學中的布料模擬

Stuyck, Tuur, Barsky, Brian a.

  • 出版商: Morgan & Claypool
  • 出版日期: 2018-08-24
  • 售價: $2,570
  • 貴賓價: 9.5$2,442
  • 語言: 英文
  • 頁數: 121
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1681734133
  • ISBN-13: 9781681734132
  • 相關分類: Computer Graphics
  • 海外代購書籍(需單獨結帳)

商品描述

Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully ) wear some sort of clothing.

The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer.

This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin 1998]. This method is commonly used in industry.

We also explain recent work by Liu et al. 2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojtan et al. 2006]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.

商品描述(中文翻譯)

物理基礎的動畫在動畫長片以及真人電影的特效中已經相當普遍。想想最近的一部電影,裡面一定會有某種特效,例如爆炸或虛擬世界。布料模擬也不例外,因為大多數虛擬角色(希望如此)都會穿著某種衣物。

本書的重點是基於物理的布料模擬。我們首先提供背景資訊並討論一系列應用。本書解釋了多種布料模擬技術。更具體地說,我們從最簡單的顯式整合質量-彈簧模型開始,逐步深入到更複雜且在最先進的實作中常用的隱式整合連續體技術。我們對這些技術提供直觀的解釋,並提供有關如何在計算機上有效實現它們的額外資訊。

本書討論了用質量-彈簧系統建模的布料模擬的顯式和隱式整合方案。除了這個簡單模型外,我們還解釋了在Baraff和Witkin於1998年提出的開創性工作中介紹的更先進的連續體啟發的布料模型。這種方法在業界中被廣泛使用。

我們還解釋了Liu等人於2013年的最新研究,該研究提供了一種獲得快速模擬的技術。除了這些模擬方法外,我們還討論了如何根據Wojtan等人於2006年的工作,對布料模擬進行藝術指導以實現風格化動畫。可控性是特徵動畫電影製作流程中的一個重要組成部分。我們最後引導讀者了解更先進的技術。

作者簡介

Tuur Stuyck started working with computer graphics as early as 2006. He created several computer-animated short stories that were selected by international film festivals and won a number of prizes at national youth film festivals. He later became a jury member for the MakingMovies and Kunstbende youth film festivals. In addition to working on his own short movies during his high school and university years, Tuur also worked summer jobs at Cyborn Animation Studios in Antwerp, Belgium.

In 2008, he started his Bachelor's degree in engineering at KU Leuven, where he majored in Computer Science and minored in Electrical Engineering and graduated cum laude in 2011. In 2013, Tuur graduated magna cum laude with a Master's degree in Mathematical Engineering from KU Leuven. He obtained his Ph.D. in the Computer Graphics Research Group under the supervision of Prof. Dr. ir. Philip Dutré in 2017. During his Ph.D. research, he was awarded second place in the 2016 ACM SIGGRAPH research competition for his work on art directable simulations.

Tuur also collaborated with Adobe Research working on natural media simulation. Additionally, Stuyck interned twice at Pixar Animation Studios researching art-directed cloth simulations for feature film production. After graduating, he joined Pixar as a Postdoctoral Research Scientist. He currently works as a Postdoctoral Research Scientist at Facebook Reality Labs (previously known as Oculus Research).

作者簡介(中文翻譯)

Tuur Stuyck 早在 2006 年就開始從事電腦圖形學的工作。他創作了幾部電腦動畫短片,這些短片被國際電影節選中並在全國青少年電影節上獲得多項獎項。後來,他成為了 MakingMovies 和 Kunstbende 青少年電影節的評審成員。除了在高中和大學期間製作自己的短片外,Tuur 還在比利時安特衛普的 Cyborn Animation Studios 擔任暑期工作。

在 2008 年,他開始在 KU Leuven 攻讀工程學學士學位,主修計算機科學,輔修電機工程,並於 2011 年以優異成績畢業。2013 年,Tuur 以優異的成績獲得 KU Leuven 的數學工程碩士學位。他於 2017 年在 Prof. Dr. ir. Philip Dutré 的指導下,獲得計算機圖形研究小組的博士學位。在他的博士研究期間,他因在藝術可導向模擬方面的工作而在 2016 年 ACM SIGGRAPH 研究競賽中獲得第二名。

Tuur 也與 Adobe Research 合作,研究自然媒介模擬。此外,Stuyck 曾在 Pixar Animation Studios 進行過兩次實習,研究為動畫電影製作而設計的布料模擬。畢業後,他加入了 Pixar 擔任博士後研究科學家。目前,他在 Facebook Reality Labs(之前稱為 Oculus Research)擔任博士後研究科學家。