Cloth Simulation for Computer Graphics (Synthesis Lectures on Visual Computing: Computer Graphics, A)
暫譯: 電腦圖形學中的布料模擬(視覺計算合成講座:電腦圖形學,A)

Tuur Stuyck

  • 出版商: Morgan & Claypool
  • 出版日期: 2018-08-24
  • 售價: $1,920
  • 貴賓價: 9.5$1,824
  • 語言: 英文
  • 頁數: 121
  • 裝訂: Paperback
  • ISBN: 1681734117
  • ISBN-13: 9781681734118
  • 相關分類: Computer Graphics
  • 海外代購書籍(需單獨結帳)

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商品描述

Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing.

The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer.

This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry.

We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojan et al. [2006]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.

商品描述(中文翻譯)

物理基礎的動畫在動畫長片以及真人電影的特效中已經相當普遍。想想最近的一部電影,裡面一定會有某種特效,例如爆炸或虛擬世界。布料模擬也不例外,因為大多數虛擬角色(希望如此!)都會穿著某種衣物。

本書的重點是基於物理的布料模擬。我們首先提供背景資訊,並討論一系列應用。本書解釋了多種布料模擬技術。更具體地說,我們從最簡單的顯式整合質量-彈簧模型開始,逐步深入到更複雜且在最先進的實作中常用的隱式整合連續體技術。我們對這些技術提供直觀的解釋,並提供有關如何在計算機上有效實現它們的額外資訊。

本書討論了用質量-彈簧系統建模的布料模擬的顯式和隱式整合方案。除了這個簡單模型外,我們還解釋了在Baraff和Witkin [1998] 的開創性工作中介紹的更先進的連續體啟發的布料模型。這種方法在業界中被廣泛使用。

我們還解釋了Liu等人 [2013] 的最新研究,該研究提供了一種獲得快速模擬的技術。除了這些模擬方法外,我們還討論了如何根據Wojan等人 [2006] 的工作,對布料模擬進行藝術指導,以實現風格化的動畫。可控性是特徵動畫電影製作流程中的一個重要組成部分。我們最後引導讀者了解更先進的技術。