Personal Fabrication (Foundations and Trends(r) in Human-Computer Interaction)
暫譯: 個人化製造(人機互動的基礎與趨勢)
Patrick Baudisch, Stefanie Mueller
- 出版商: Now Publishers Inc
- 出版日期: 2017-05-08
- 售價: $3,520
- 貴賓價: 9.5 折 $3,344
- 語言: 英文
- 頁數: 144
- 裝訂: Paperback
- ISBN: 1680832581
- ISBN-13: 9781680832587
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商品描述
While fabrication technologies have been in use in industry for several decades, expiring patents have recently allowed the technology to spill over to technology-enthusiastic “makers”. The big question now is whether the technology will further progress towards consumers, which would allow the technology to scale from hundreds of thousands of users to hundreds of millions of users. Such a transition would enable consumers to use computing not just to process data, but physical matter. This holds the promise of democratizing a whole range of fields preoccupied with physical objects, from product design to interior design, to carpentry, and some areas of mechanical and structural engineering.
Personal Fabrication analyzes similar trends in the history of computing that made the transition from industry to consumers, such as desktop publishing and home video editing, and comes to the conclusion that such a transition is likely. The analysis also reveals, however, that any transition to consumers first requires a hardware and software system that embodies the skills and expert knowledge that consumers lack. These are: (1) hardware and materials that allow fabricating the intended objects, (2) software that embodies domain knowledge, (3) software that embodies the know-how required to operate the machinery, and (4) software that provides immediate feedback and supports interactive exploration. At the same time, sustained success will only be possible if we also consider future implications, in particular (5) sustainability and (6) intellectual property.
Personal Fabrication argues that researchers in HCI and computer graphics are well equipped to tackle these six challenges. It surveys the already existing work and derives an actionable research agenda. While the main focus is on human-computer interaction and computer graphics, it also includes selected works from adjacent fields such as mechanical engineering, material science, and robotics.
商品描述(中文翻譯)
雖然製造技術在工業界已使用數十年,但隨著專利的到期,這項技術最近開始流入對技術充滿熱情的「創客」社群。現在最大的問題是,這項技術是否會進一步向消費者推進,這將使技術的使用者從數十萬人擴展到數億人。這樣的轉變將使消費者不僅能夠處理數據,還能處理實體物質。這預示著將整個範疇的領域民主化,這些領域專注於實體物品,從產品設計到室內設計,再到木工,以及某些機械和結構工程的領域。
《個人製造》分析了計算機歷史中類似的趨勢,這些趨勢使得從工業到消費者的轉變成為可能,例如桌面出版和家庭視頻編輯,並得出這樣的結論:這樣的轉變是可能的。然而,分析也顯示,任何向消費者的轉變首先需要一個體現消費者所缺乏的技能和專業知識的硬體和軟體系統。這些包括:(1) 允許製造預期物品的硬體和材料,(2) 具體現領域知識的軟體,(3) 具體現操作機械所需的專業知識的軟體,以及 (4) 提供即時反饋並支持互動探索的軟體。同時,持續的成功只有在我們考慮未來的影響時才有可能,特別是 (5) 可持續性和 (6) 知識產權。
《個人製造》主張人機互動(HCI)和計算機圖形學的研究者具備應對這六個挑戰的能力。它調查了已存在的工作並提出可行的研究議程。雖然主要焦點在於人機互動和計算機圖形學,但也包括來自相鄰領域的選定作品,例如機械工程、材料科學和機器人技術。