Apple Game Frameworks and Technologies: Build 2D Games with Spritekit & Swift
暫譯: Apple 遊戲框架與技術:使用 SpriteKit 和 Swift 建立 2D 遊戲

Coron, Tammy

  • 出版商: Pragmatic Bookshelf
  • 出版日期: 2021-05-18
  • 售價: $2,170
  • 貴賓價: 9.5$2,062
  • 語言: 英文
  • 頁數: 500
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1680507842
  • ISBN-13: 9781680507843
  • 相關分類: Apple Developer
  • 海外代購書籍(需單獨結帳)

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商品描述

Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform.

Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS.

In this book, you'll discover how to...

Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (TM). Monetize your games with StoreKit and in-app purchases.

So, grab your gear and get your game on - it's time to level up your skills.

What You Need:

  • macOS Mojave 10.14.6 or newer
  • Xcode 11.3 or newer
  • Basic knowledge of Swift 5.1.4 or newer
  • 商品描述(中文翻譯)

    設計和開發精緻的 2D 遊戲,這些遊戲在製作過程中和遊玩時一樣有趣。從粒子效果和路徑尋找到社交整合和獲利化,這本書全面介紹了 Apple 強大的遊戲技術套件。對 Swift 熟悉但對遊戲開發不熟悉?沒問題。從基礎開始,然後隨著你逐步完成三款令人興奮且完全可玩的遊戲,逐漸增加複雜性。最終,你將掌握創建自己在任何 Apple 平台上遊玩的視頻遊戲傑作所需的一切知識。

    通過構建三款令人興奮的遊戲,發現 Apple 遊戲框架、Xcode 和 Swift 的強大功能:Gloop Drop - 經典街機遊戲的新變化,Val's Revenge - 一款 Roguelike 地牢探險遊戲,以及 Hog - 一款社交玩家對戰的移動骰子遊戲。使用 Apple 遊戲框架,你可以創建高效能、低功耗的遊戲,這些遊戲可以在所有 Apple 平台上運行,包括 iOS、macOS、tvOS 和 watchOS。

    在這本書中,你將學會如何...

    使用 Apple 內建的遊戲框架設計和開發豐富的 2D 遊戲體驗。利用 SpriteKit 的強大功能,使用 Xcode 和 Swift 創建引人入勝的玩家體驗。使用視覺場景編輯器構建完整的場景。釋放粒子編輯器的力量,創造驚人的效果。使用 GameplayKit 為你的遊戲添加高級功能,如路徑尋找、人工智慧和複雜的規則系統。使用瓷磚地圖和 Xcode 的視覺瓷磚地圖編輯器構建更大、更複雜的世界。通過 GameKit 和 Game Center,Apple 的社交遊戲網絡,將人們聚集在一起。使用 Google AdMob (TM) 的第三方橫幅廣告和獎勵廣告來增加收入。通過 StoreKit 和應用內購買來獲利你的遊戲。

    所以,拿起你的裝備,開始你的遊戲吧 - 是時候提升你的技能了。

    你需要的條件:
    - macOS Mojave 10.14.6 或更新版本
    - Xcode 11.3 或更新版本
    - 基本的 Swift 5.1.4 或更新版本知識

    作者簡介

    Tammy Coron is an independent creative professional and the maker behind the AdventureGameKit, a custom SpriteKit framework for building point and click adventure games. As an author, editor, illustrator, and indie game developer, Tammy spends her time creating content and teaching others. For more information about Tammy, visit her website at https: //tammycoron.com.

    作者簡介(中文翻譯)

    Tammy Coron 是一位獨立的創意專業人士,也是 AdventureGameKit 的創作者,這是一個用於構建點擊冒險遊戲的自訂 SpriteKit 框架。作為作者、編輯、插畫家和獨立遊戲開發者,Tammy 花時間創作內容並教導他人。欲了解更多有關 Tammy 的資訊,請訪問她的網站 https://tammycoron.com。