Research in the Wild (Synthesis Lectures on Human-Centered Informatics)
暫譯: 野外研究(以人為中心的資訊學綜合講座)
Yvonne Rogers, Paul Marshall
- 出版商: Morgan & Claypool
- 出版日期: 2017-04-04
- 售價: $1,770
- 貴賓價: 9.5 折 $1,682
- 語言: 英文
- 頁數: 112
- 裝訂: Paperback
- ISBN: 1627056920
- ISBN-13: 9781627056922
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商品描述
The phrase "in-the-wild" is becoming popular again in the field of human-computer interaction (HCI), describing approaches to HCI research and accounts of user experience phenomena that differ from those derived from other lab-based methods. The phrase first came to the forefront 20-25 years ago when anthropologists Jean Lave (1988), Lucy Suchman (1987), and Ed Hutchins (1995) began writing about cognition being in-the-wild. Today, it is used more broadly to refer to research that seeks to understand new technology interventions in everyday living.
A reason for its resurgence in contemporary HCI is an acknowledgment that so much technology is now embedded and used in our everyday lives. Researchers have begun following suit-decamping from their usability and living labs and moving into the wild; carrying out in-situ development and engagement, sampling experiences, and probing people in their homes and on the streets.
The aim of this book is to examine what this new direction entails and what it means for HCI theory, practice, and design. The focus is on the insights, demands and concerns. But how does research in the wild differ from the other applied approaches in interaction design, such as contextual design, action research, or ethnography? What is added by labeling user research as being in-the-wild? One main difference is where the research starts and ends: unlike user-centered, and more specifically, ethnographic approaches which typically begin by observing existing practices and then suggesting general design implications or system requirements, in-the-wild approaches create and evaluate new technologies and experiences in situ(Rogers, 2012). Moreover, novel technologies are often developed to augment people, places, and settings, without necessarily designing them for specific user needs. There has also been a shift in design thinking. Instead of developing solutions that fit in with existing practices, researchers are experimenting with new technological possibilities that can change and even disrupt behavior. Opportunities are created, interventions installed, and different ways of behaving are encouraged. A key concern is how people react, change and integrate these in their everyday lives. This book outlines the emergence and development of research in the wild. It is structured around a framework for conceptualizing and bringing together the different strands. It covers approaches, methods, case studies, and outcomes. Finally, it notes that there is more in the wild research in HCI than usability and other kinds of user studies in HCI and what the implications of this are for the field.
商品描述(中文翻譯)
「在野」這個詞在人體與電腦互動(HCI)領域再次變得流行,描述了與其他實驗室方法不同的HCI研究方法和用戶體驗現象的報告。這個詞最早在20-25年前進入人們的視野,當時人類學家Jean Lave(1988年)、Lucy Suchman(1987年)和Ed Hutchins(1995年)開始撰寫有關認知在野外的文章。如今,它被更廣泛地用來指代旨在理解日常生活中新技術介入的研究。
在當代HCI中,這一詞彙重新流行的原因之一是承認許多技術現在已嵌入並用於我們的日常生活。研究人員開始效仿,從可用性和生活實驗室撤退,進入野外;進行現場開發和參與,採樣體驗,並在家中和街道上探查人們的行為。
本書的目的是檢視這一新方向的意涵,以及它對HCI理論、實踐和設計的影響。重點在於洞察、需求和關注點。但在野研究與其他互動設計的應用方法(如情境設計、行動研究或人種誌)有何不同?將用戶研究標記為在野研究又增加了什麼?一個主要的區別在於研究的起始和結束:與以用戶為中心的,尤其是人種誌方法不同,後者通常從觀察現有實踐開始,然後提出一般設計含義或系統需求,而在野方法則是在現場創建和評估新技術和體驗(Rogers, 2012)。此外,新的技術通常是為了增強人、地點和環境而開發的,而不一定是為了特定用戶需求而設計的。設計思維也發生了變化。研究人員不再僅僅開發與現有實踐相符的解決方案,而是實驗新的技術可能性,這些可能性可以改變甚至顛覆行為。機會被創造,介入被安裝,並鼓勵不同的行為方式。一個關鍵的關注點是人們如何反應、改變並將這些融入他們的日常生活。本書概述了在野研究的出現和發展。它圍繞一個框架結構,概念化並整合不同的研究方向。它涵蓋了方法、案例研究和結果。最後,它指出,在HCI中,與可用性和其他類型的用戶研究相比,還有更多的在野研究,這對該領域的意義是什麼。