Incentive-Centric Semantic Web Application Engineering (Synthesis Lectures on the Semantic Web: Theory and Technology)
暫譯: 以激勵為中心的語意網應用工程(語意網:理論與技術綜合講座)
Elena Simperl, Roberta Cuel, Martin Stein
- 出版商: Morgan & Claypool
- 出版日期: 2013-01-25
- 售價: $1,460
- 貴賓價: 9.5 折 $1,387
- 語言: 英文
- 頁數: 118
- 裝訂: Paperback
- ISBN: 1608459950
- ISBN-13: 9781608459957
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商品描述
While many Web 2.0-inspired approaches to semantic content authoring do acknowledge motivation and incentives as the main drivers of user involvement, the amount of useful human contributions actually available will always remain a scarce resource. Complementarily, there are aspects of semantic content authoring in which automatic techniques have proven to perform reliably, and the added value of human (and collective) intelligence is often a question of cost and timing. The challenge that this book attempts to tackle is how these two approaches (machine- and human-driven computation) could be combined in order to improve the cost-performance ratio of creating, managing, and meaningfully using semantic content. To do so, we need to first understand how theories and practices from social sciences and economics about user behavior and incentives could be applied to semantic content authoring. We will introduce a methodology to help software designers to embed incentives-minded functionalities into semantic applications, as well as best practices and guidelines. We will present several examples of such applications, addressing tasks such as ontology management, media annotation, and information extraction, which have been built with these considerations in mind. These examples illustrate key design issues of incentivized Semantic Web applications that might have a significant effect on the success and sustainable development of the applications: the suitability of the task and knowledge domain to the intended audience, and the mechanisms set up to ensure high-quality contributions, and extensive user involvement. Table of Contents: Semantic Data Management: A Human-driven Process / Fundamentals of Motivation and Incentives / Case Study: Motivating Employees to Annotate Content / Case Study: Building a Community of Practice Around Web Service Management and Annotation / Case Study: Games with a Purpose for Semantic Content Creation / Conclusions
商品描述(中文翻譯)
儘管許多受 Web 2.0 啟發的語意內容創作方法承認動機和激勵是用戶參與的主要驅動力,但實際上可用的有用人類貢獻始終是一種稀缺資源。相輔相成的是,在語意內容創作中,自動化技術已被證明能可靠地執行某些方面,而人類(及集體)智慧的附加價值往往取決於成本和時間。這本書試圖解決的挑戰是如何將這兩種方法(機器驅動和人類驅動的計算)結合起來,以改善創建、管理和有意義使用語意內容的成本效益比。為此,我們需要首先了解社會科學和經濟學中有關用戶行為和激勵的理論和實踐如何應用於語意內容創作。我們將介紹一種方法論,以幫助軟體設計師將以激勵為導向的功能嵌入語意應用程式中,以及最佳實踐和指導方針。我們將展示幾個這類應用的例子,涉及本著這些考量而構建的任務,如本體管理、媒體註釋和信息提取。這些例子說明了激勵型語意網應用的關鍵設計問題,這些問題可能對應用的成功和可持續發展產生重大影響:任務和知識領域對於預期受眾的適用性,以及確保高質量貢獻和廣泛用戶參與的機制。
目錄:
語意數據管理:一個以人為本的過程 / 動機和激勵的基本原則 / 案例研究:激勵員工註釋內容 / 案例研究:圍繞網路服務管理和註釋建立實踐社群 / 案例研究:為語意內容創作而設計的目的性遊戲 / 結論