Human Computation (Paperback)
暫譯: 人類計算(平裝本)

Edith Law, Luis von Ahn

  • 出版商: Morgan & Claypool
  • 出版日期: 2011-07-08
  • 售價: $1,460
  • 貴賓價: 9.5$1,387
  • 語言: 英文
  • 頁數: 121
  • 裝訂: Paperback
  • ISBN: 1608455165
  • ISBN-13: 9781608455164
  • 海外代購書籍(需單獨結帳)

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商品描述

Human computation is a new and evolving research area that centers around harnessing human intelligence to solve computational problems that are beyond the scope of existing Artificial Intelligence (AI) algorithms. With the growth of the Web, human computation systems can now leverage the abilities of an unprecedented number of people via the Web to perform complex computation. There are various genres of human computation applications that exist today. Games with a purpose (e.g., the ESP Game) specifically target online gamers who generate useful data (e.g., image tags) while playing an enjoyable game. Crowdsourcing marketplaces (e.g., Amazon Mechanical Turk) are human computation systems that coordinate workers to perform tasks in exchange for monetary rewards. In identity verification tasks, users perform computation in order to gain access to some online content; an example is reCAPTCHA, which leverages millions of users who solve CAPTCHAs every day to correct words in books that optical character recognition (OCR) programs fail to recognize with certainty.

This book is aimed at achieving four goals: (1) defining human computation as a research area; (2) providing a comprehensive review of existing work; (3) drawing connections to a wide variety of disciplines, including AI, Machine Learning, HCI, Mechanism/Market Design and Psychology, and capturing their unique perspectives on the core research questions in human computation; and (4) suggesting promising research directions for the future.

Table of Contents: Introduction / Human Computation Algorithms / Aggregating Outputs / Task Routing / Understanding Workers and Requesters / The Art of Asking Questions / The Future of Human Computation

商品描述(中文翻譯)

人類計算是一個新興且不斷發展的研究領域,專注於利用人類智慧來解決超出現有人工智慧(AI)演算法範疇的計算問題。隨著網路的發展,人類計算系統現在可以通過網路利用前所未有的人數來執行複雜的計算。當今存在各種人類計算應用類型。具有目的的遊戲(例如,ESP遊戲)專門針對在線遊戲玩家,這些玩家在享受遊戲的同時生成有用的數據(例如,圖像標籤)。眾包市場(例如,Amazon Mechanical Turk)是協調工作者執行任務以換取金錢獎勵的人類計算系統。在身份驗證任務中,用戶進行計算以獲得訪問某些在線內容的權限;例如,reCAPTCHA利用每天解決CAPTCHA的數百萬用戶來修正光學字符識別(OCR)程序無法確定識別的書籍中的單詞。

本書旨在實現四個目標:(1)將人類計算定義為一個研究領域;(2)提供對現有工作的全面回顧;(3)將其與包括AI、機器學習、人機互動(HCI)、機制/市場設計和心理學等多個學科聯繫起來,並捕捉它們對人類計算核心研究問題的獨特視角;(4)為未來提出有前景的研究方向。

目錄:導言 / 人類計算演算法 / 輸出聚合 / 任務路由 / 理解工作者和請求者 / 提問的藝術 / 人類計算的未來