UnrealScript Game Programming All in One
Ph.D. John P Flynt, Chris Caviness
- 出版商: Course Technology
- 出版日期: 2006-04-11
- 售價: $1,980
- 貴賓價: 9.5 折 $1,881
- 語言: 英文
- 頁數: 596
- 裝訂: Paperback
- ISBN: 1598631489
- ISBN-13: 9781598631487
-
相關分類:
Unreal
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商品描述
Description
UnrealScript Game Programming All in One provides you with an introduction to the basics of UnrealScript, an essential part of the Unreal Tournament game engine. This game engine has been used to develop some of the most popular, most praised games in existence today. If you are new to programming and want to begin with a language that puts you in a position to immediately work with a game, then UnrealScript is ideal. Written to help you develop the fundamental programming skills you need to immediately begin working with modifications to Unreal Tournament, this book offers approximately 70 starter programs designed as beginner-level workarounds to the Unreal Tournament class hierarchy. Get ready to jump into this easy-to-follow guide to programming, UnrealScript, and Unreal Tournament!
Features
- The single source of primary programming knowledge for the most popular generic mod game development language in the US
- Provides readers with a quick, easy approach to thoroughly learning the fundamentals of UnrealScript, organized in a reliable, established framework for understanding each topic both in isolation and in combination with other topics
- Offers a rich, varied discussion of programming in the context of game development.
Table of Contents
1. The World of UnrealScript Programming
2. Setting Up for Programming
3. Setting Up for Development
4. Setting Up ConTEXT
5. Shell Scripts with ConTEXT
6. Programming the Make.bat File
7. More Function Keys for ConTEXT
8. Refining Your Programming Routine
9. Fundamental UnrealScript Data Types
10. Data Types, Operators, and Operations
11. Built-In Numeric Functions
12. Built-In String Functions
13. Control Statements
14. Repetition Control Statements
15. Arrays
16. Structures and Enumerations
17. Classes and Objects
18. Functions and Classes
19. Classes and Class Associations
20. Associations and Generalizations