UnrealScript Game Programming All in One
暫譯: UnrealScript 遊戲程式設計全攻略
Ph.D. John P Flynt, Chris Caviness
- 出版商: Course Technology
- 出版日期: 2006-04-11
- 售價: $1,980
- 貴賓價: 9.5 折 $1,881
- 語言: 英文
- 頁數: 596
- 裝訂: Paperback
- ISBN: 1598631489
- ISBN-13: 9781598631487
-
相關分類:
Unreal
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商品描述
Description
UnrealScript Game Programming All in One provides you with an introduction to the basics of UnrealScript, an essential part of the Unreal Tournament game engine. This game engine has been used to develop some of the most popular, most praised games in existence today. If you are new to programming and want to begin with a language that puts you in a position to immediately work with a game, then UnrealScript is ideal. Written to help you develop the fundamental programming skills you need to immediately begin working with modifications to Unreal Tournament, this book offers approximately 70 starter programs designed as beginner-level workarounds to the Unreal Tournament class hierarchy. Get ready to jump into this easy-to-follow guide to programming, UnrealScript, and Unreal Tournament!
Features
- The single source of primary programming knowledge for the most popular generic mod game development language in the US
- Provides readers with a quick, easy approach to thoroughly learning the fundamentals of UnrealScript, organized in a reliable, established framework for understanding each topic both in isolation and in combination with other topics
- Offers a rich, varied discussion of programming in the context of game development.
Table of Contents
1. The World of UnrealScript Programming
2. Setting Up for Programming
3. Setting Up for Development
4. Setting Up ConTEXT
5. Shell Scripts with ConTEXT
6. Programming the Make.bat File
7. More Function Keys for ConTEXT
8. Refining Your Programming Routine
9. Fundamental UnrealScript Data Types
10. Data Types, Operators, and Operations
11. Built-In Numeric Functions
12. Built-In String Functions
13. Control Statements
14. Repetition Control Statements
15. Arrays
16. Structures and Enumerations
17. Classes and Objects
18. Functions and Classes
19. Classes and Class Associations
20. Associations and Generalizations
商品描述(中文翻譯)
**描述**
《UnrealScript 遊戲程式設計全攻略》為您提供 UnrealScript 的基本介紹,這是 Unreal Tournament 遊戲引擎的重要組成部分。這款遊戲引擎已被用來開發一些當今最受歡迎、最受讚譽的遊戲。如果您是程式設計新手,並希望從一種能讓您立即開始與遊戲互動的語言入手,那麼 UnrealScript 是理想的選擇。本書旨在幫助您發展基本的程式設計技能,使您能夠立即開始對 Unreal Tournament 進行修改,提供約 70 個初學者級別的範例程式,作為 Unreal Tournament 類別層級的替代方案。準備好進入這本易於跟隨的 UnrealScript 和 Unreal Tournament 程式設計指南吧!
**特點**
- 美國最受歡迎的通用模組遊戲開發語言的主要程式設計知識的唯一來源
- 為讀者提供快速、簡單的方法,徹底學習 UnrealScript 的基本概念,並以可靠、既定的框架組織每個主題的理解,無論是單獨還是與其他主題結合
- 提供豐富多樣的程式設計討論,特別是在遊戲開發的背景下。
**目錄**
1. UnrealScript 程式設計的世界
2. 程式設計的設置
3. 開發的設置
4. 設置 ConTEXT
5. 使用 ConTEXT 的 Shell 腳本
6. 程式設計 Make.bat 檔案
7. ConTEXT 的更多功能鍵
8. 精煉您的程式設計流程
9. 基本的 UnrealScript 資料類型
10. 資料類型、運算子和運算
11. 內建數值函數
12. 內建字串函數
13. 控制語句
14. 重複控制語句
15. 陣列
16. 結構和列舉
17. 類別和物件
18. 函數和類別
19. 類別和類別關聯
20. 關聯和概括