More OpenGL Game Programming, 2/e (Paperback)
Dave Astle
- 出版商: Premier Press
- 出版日期: 2005-11-01
- 售價: $1,320
- 語言: 英文
- 頁數: 626
- 裝訂: Paperback
- ISBN: 1592008305
- ISBN-13: 9781592008308
-
相關分類:
OpenGL
無法訂購
買這商品的人也買了...
-
$2,176Refactoring: Improving the Design of Existing Code (Hardcover)
-
$620$490 -
$2,340$2,223 -
$520$520 -
$600$510 -
$350$277 -
$880$581 -
$580$493 -
$390$332 -
$790$672 -
$780$702 -
$680$578 -
$620$490 -
$580$493 -
$450$351 -
$650$507 -
$980$774 -
$1,080CMMI: Guidelines for Process Integration and Product Improvement, 2/e
-
$880$695 -
$680$537 -
$780$616 -
$720$569 -
$450$351 -
$600$480 -
$990Mobile 3D Graphics: with OpenGL ES and M3G
相關主題
商品描述
Ready to put the newest, most advanced features of OpenGL to work in your games? "More OpenGL Game Programming" is more than simply a continuation of the successful "Beginning OpenGL Game Programming" and "OpenGL Game Programming." This new version of the book contains contributions by more than 20 OpenGL and game-programming experts, designed to take you beyond the limited scope of most introductory game-programming texts. Focusing on the graphical components of games, More OpenGL Game Programming introduces you to advanced OpenGL features, such as shaders and advanced texture mapping and lighting, and then shows you how to put these features to use by accomplishing such tasks as creating special effects, simulating natural effects, and rendering terrain. Finally, you'll learn how to animate and render models, as well as how to efficiently manage your game objects. If you're an intermediate game programmer who is ready to move on to advanced OpenGL game programming, this book is the reference you need to get you started.
- Includes a sample game displaying concepts learned in the book.
- Covers additional special effects that add realism to a game.
- Offers coverage of shaders, one of the most important new additions to OpenGL, including OpenGL low-level shaders and high-level shading languages.
Part I: Performance Tips and Hints
1. More OpenGL
2. Introduction to Shaders
3. Low-Level Shaders
4. The OpenGL Shading Language
5. Advanced Texture Mapping
Part II: Graphics Toolbox
6. Advanced Lighting and Shading
7. Special Effects
8. Rendering Nature
9. Rendering Skies
10. Terrain
Part III: Elements of a Game
11. 3D Models and Skeltal Animation
12. Scene Management
Bonus Reference Appendixes on Companion Web Site
A. Low-Level Shading Languages Reference
B. OpenGL Shading Language Reference