Game Design for Teens
Les Pardew, Scott Pugh, Eric Nunamaker, Brent L. Iverson, Ross Wolfley
- 出版商: Premier Press
- 出版日期: 2004-09-30
- 定價: $1,050
- 售價: 2.8 折 $299
- 語言: 英文
- 頁數: 300
- 裝訂: Paperback
- ISBN: 1592004962
- ISBN-13: 9781592004966
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相關分類:
遊戲設計 Game-design
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商品描述
Description:
You might have a truly amazing idea for a game, but do you know what to do with it? Transforming your idea into an actual game can be a daunting task. You must have an understanding of game art, programming, audio, and business in order to produce the solid game design document that can turn your really cool idea into a really cool game. "Game Design for Teens" is here to help you develop the skills you need to do just that. Study several real-world examples and learn from the experience of industry professionals as you focus on the techniques and elements that go into creating a game design document. Get ready to set your idea into motion as you turn it from a concept into a reality!
Table of Contents:
1. What is Game Design?
2. What is a Game Designer?
3. The Design Document
4. The Game Idea
5. Creating the High Concept
6. Visualizing the Game
7. Designing Audio
8. Game Flow
9. Interface Design
10. Technical Design
11. Schedules and Budgets
12. Special Considerations
Appendix A: Design Document
商品描述(中文翻譯)
描述:
你可能有一個非常棒的遊戲點子,但你知道該怎麼做嗎?將你的點子轉化為實際的遊戲可能是一個艱巨的任務。你必須對遊戲美術、程式設計、音效和商業有所了解,才能製作出一份堅實的遊戲設計文件,將你的點子變成一個真正酷炫的遊戲。《遊戲設計給青少年》將幫助你發展所需的技能。通過研究幾個真實世界的例子,並從行業專業人士的經驗中學習,你將專注於創建遊戲設計文件所需的技巧和元素。準備好將你的點子付諸行動,將它從概念變成現實吧!
目錄:
1. 什麼是遊戲設計?
2. 什麼是遊戲設計師?
3. 設計文件
4. 遊戲點子
5. 創建高概念
6. 視覺化遊戲
7. 設計音效
8. 遊戲流程
9. 介面設計
10. 技術設計
11. 進度表和預算
12. 特殊考慮
附錄A:設計文件