Behavioral Mathematics for Game AI (Paperback)

Dave Mark

  • 出版商: Course Technology
  • 出版日期: 2009-03-01
  • 售價: $1,870
  • 貴賓價: 9.5$1,777
  • 語言: 英文
  • 頁數: 480
  • 裝訂: Paperback
  • ISBN: 1584506849
  • ISBN-13: 9781584506843
  • 相關分類: 人工智慧
  • 無法訂購

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商品描述

Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break down the process into increasingly smaller components. We can model many of those individual components in the language of logic and mathematics and then reassemble them into larger, more involved decision-making processes. Drawing from classical game theory, "Behavioral Mathematics for Game AI" covers both the psychological foundations of human decisions and the mathematical modeling techniques that AI designers and programmers can use to replicate them. With examples from both real life and game situations, you'll explore topics such as utility, the fallacy of rational behavior, and the inconsistencies and contradictions that human behavior often exhibits. You'll examine various ways of using statistics, formulas, and algorithms to create believable simulations and to model these dynamic, realistic, and interesting behaviors in video games. Finally, you'll be introduced to a number of tools you can use in conjunction with standard AI algorithms to make it easier to utilize the mathematical models.

商品描述(中文翻譯)

人類行為從不是一門確切的科學,這使得設計和編程旨在模仿人類行為的人工智能變得困難。通常,答案無法在常常成為人工智能編程焦點的乏味算法中找到。然而,通過分析人們行為的原因,我們可以將過程分解為越來越小的組件。我們可以用邏輯和數學的語言來建模這些個別組件,然後將它們重新組合成更大、更複雜的決策過程。

《行為數學與遊戲人工智能》借鑒了古典博弈論,既涵蓋了人類決策的心理基礎,也介紹了AI設計師和程序員可以用來模仿這些決策的數學建模技術。通過真實生活和遊戲情境的例子,你將探索議題,如效用、理性行為的謬誤,以及人類行為常常表現出的不一致和矛盾。你將研究使用統計、公式和算法來創建可信模擬,以及在視頻遊戲中建模這些動態、真實和有趣行為的各種方法。最後,你將介紹一些工具,可以與標準AI算法結合使用,以便更容易地應用數學模型。