Game Writing Handbook
暫譯: 遊戲寫作手冊

Rafael Chandler

  • 出版商: Charles River Media
  • 出版日期: 2007-02-27
  • 定價: $1,400
  • 售價: 2.1$299
  • 語言: 英文
  • 頁數: 320
  • 裝訂: Paperback
  • ISBN: 1584505036
  • ISBN-13: 9781584505037
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=1)

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商品描述

Description

This practical guide is ideal for anyone interested in learning how to write scripts and stories for video games, particularly movie writers and fiction authors. It is also intended to instruct current video game writers and designers about how to be more effective in collaborating with the developers, programmers, level designers, designers, musicians, concept artists, producers, and directors. It details how important writing a good story is, and provides practical information about designing storylines, creating characters, and writing dialogue. The book offers field-tested techniques for organizing data, formatting documents, and presenting information. It outlines a framework for guiding the creative process, and features spreadsheets, checklists, document templates, and dozens of examples of game scripts. In addition, it teaches the nuts-and-bolts facts about the process of writing a game, along with details on the day-to-day work of a writer, from concept to ship date. Each chapter is accompanied by from-the-trenches interviews with experienced game writers and designers.

 

Table of Contents

Chapter 1: Writing Games: An Overview
Chapter 2: Creating the Game Concept
Chapter 3: Evolving the Concept
Chapter 4: Designing the Story
Chapter 5: Developing the Narrative Structure
Chapter 6: Creating Story Assets
Chapter 7: Documenting Story Elements
Chapter 8: Writing Game Dialogue
Chapter 9: Understanding Technical Parameters
Chapter 10: Understanding Conceptual Parameters
Chapter 11: Implementing Story Design
Chapter 12: Testing Story Elements
Chapter 13: Understanding Post-Production
Chapter 14: Creating Additional Documentation

商品描述(中文翻譯)

**描述**

這本實用指南非常適合任何有興趣學習如何為電子遊戲撰寫劇本和故事的人,特別是電影編劇和小說作家。它也旨在指導當前的電子遊戲編劇和設計師,讓他們在與開發人員、程式設計師、關卡設計師、設計師、音樂家、概念藝術家、製片人和導演合作時更加有效。書中詳細說明了撰寫好故事的重要性,並提供了有關設計故事情節、創建角色和撰寫對話的實用資訊。這本書提供了經過實地測試的技術,用於組織數據、格式化文件和呈現資訊。它概述了一個指導創作過程的框架,並包含電子表格、檢查清單、文件範本以及數十個遊戲劇本的範例。此外,它還教授撰寫遊戲的基本事實,以及作家的日常工作細節,從概念到發行日期。每一章都附有來自經驗豐富的遊戲編劇和設計師的實地訪談。

**目錄**

第1章:撰寫遊戲:概述
第2章:創建遊戲概念
第3章:演變概念
第4章:設計故事
第5章:發展敘事結構
第6章:創建故事資產
第7章:記錄故事元素
第8章:撰寫遊戲對話
第9章:理解技術參數
第10章:理解概念參數
第11章:實施故事設計
第12章:測試故事元素
第13章:理解後期製作
第14章:創建附加文檔