Game Writing Handbook
Rafael Chandler
- 出版商: Charles River Media
- 出版日期: 2007-02-27
- 定價: $1,400
- 售價: 2.1 折 $299
- 語言: 英文
- 頁數: 320
- 裝訂: Paperback
- ISBN: 1584505036
- ISBN-13: 9781584505037
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相關分類:
遊戲設計 Game-design
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商品描述
Description
This practical guide is ideal for anyone interested in learning how to write scripts and stories for video games, particularly movie writers and fiction authors. It is also intended to instruct current video game writers and designers about how to be more effective in collaborating with the developers, programmers, level designers, designers, musicians, concept artists, producers, and directors. It details how important writing a good story is, and provides practical information about designing storylines, creating characters, and writing dialogue. The book offers field-tested techniques for organizing data, formatting documents, and presenting information. It outlines a framework for guiding the creative process, and features spreadsheets, checklists, document templates, and dozens of examples of game scripts. In addition, it teaches the nuts-and-bolts facts about the process of writing a game, along with details on the day-to-day work of a writer, from concept to ship date. Each chapter is accompanied by from-the-trenches interviews with experienced game writers and designers.
Chapter 1: Writing Games: An Overview
Chapter 2: Creating the Game Concept
Chapter 3: Evolving the Concept
Chapter 4: Designing the Story
Chapter 5: Developing the Narrative Structure
Chapter 6: Creating Story Assets
Chapter 7: Documenting Story Elements
Chapter 8: Writing Game Dialogue
Chapter 9: Understanding Technical Parameters
Chapter 10: Understanding Conceptual Parameters
Chapter 11: Implementing Story Design
Chapter 12: Testing Story Elements
Chapter 13: Understanding Post-Production
Chapter 14: Creating Additional Documentation
商品描述(中文翻譯)
描述
這本實用指南非常適合任何對學習如何為電子遊戲撰寫劇本和故事感興趣的人,特別是電影作家和小說作家。它還旨在教導現有的電子遊戲編劇和設計師如何在與開發人員、程式設計師、關卡設計師、設計師、音樂家、概念藝術家、製片人和導演合作方面更加有效。它詳細介紹了撰寫一個好故事的重要性,並提供了關於設計情節、創建角色和撰寫對話的實用信息。本書提供了經過實踐驗證的組織數據、格式化文件和展示信息的技巧。它概述了指導創意過程的框架,並提供了試算表、檢查表、文件模板和數十個遊戲劇本示例。此外,它還教授了有關撰寫遊戲的過程的實際細節,以及有關作家的日常工作的細節,從概念到發售日期。每一章都附有與經驗豐富的遊戲編劇和設計師的實戰訪談。
目錄
第1章:撰寫遊戲:概述
第2章:創建遊戲概念
第3章:演變概念
第4章:設計故事
第5章:發展敘事結構
第6章:創建故事資產
第7章:記錄故事元素
第8章:撰寫遊戲對話
第9章:了解技術參數
第10章:了解概念參數
第11章:實施故事設計
第12章:測試故事元素
第13章:了解後期製作
第14章:創建其他文件