Ultimate 3D Game Engine Design & Architecture
暫譯: 終極3D遊戲引擎設計與架構

Allen Sherrod

  • 出版商: Charles River Media
  • 出版日期: 2006-12-08
  • 定價: $1,890
  • 售價: 2.1$399
  • 語言: 英文
  • 頁數: 556
  • 裝訂: Paperback
  • ISBN: 1584504730
  • ISBN-13: 9781584504733
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=1)

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商品描述

Description

Ultimate 3D Game Engine Design and Architecture is a complete reference for designing and creating a game engine from the ground up. The book covers the various systems and processes that go into a complete game engine, with an emphasis on the issues to consider when designing the architecture for the engine. Unlike other books that only focus on one aspect of the game engine, such as graphics or physics, this book focuses on a complete game engine from a cross-platform perspective. The depth of coverage this book provides gives programmers aspiring to get into game development and experienced game developers all the details they need to create a complete game engine, a sample of which is on the companion CD-ROM.

 

Features

  • Provides all the techniques and information needed to create a core game engine
  • Includes a complete game engine that can be used to modify and customize for a variety of engines
  • Uses a cross-platform approach that allows a variety of users to learn and use the techniques whether they are using Windows, OSX, or Linux (Red Hat)
  • Includes a companion CD-ROM with all the source code and demo applications developed throughout the book
  • Covers all aspects of engine development that most other books do not cover, including graphics, physics, programming, AI, audio, data structures, memory management, and more
  • Provides the most complete look into game engine development and architecture on the market
  • 商品描述(中文翻譯)

    **描述**
    《終極3D遊戲引擎設計與架構》是一本完整的參考書,旨在從零開始設計和創建遊戲引擎。這本書涵蓋了構成完整遊戲引擎的各種系統和過程,並強調在設計引擎架構時需要考慮的問題。與其他僅專注於遊戲引擎某一方面(如圖形或物理)的書籍不同,本書從跨平台的角度專注於完整的遊戲引擎。本書提供的深入內容為希望進入遊戲開發的程式設計師和經驗豐富的遊戲開發者提供了創建完整遊戲引擎所需的所有細節,其中一個範例在隨附的CD-ROM中。

    **特點**
    - 提供創建核心遊戲引擎所需的所有技術和資訊
    - 包含一個完整的遊戲引擎,可用於修改和自定義各種引擎
    - 採用跨平台的方法,讓各種使用者無論使用Windows、OSX或Linux(Red Hat)都能學習和使用這些技術
    - 附帶一張CD-ROM,包含書中開發的所有源代碼和示範應用程式
    - 涵蓋大多數其他書籍未涉及的引擎開發的所有方面,包括圖形、物理、程式設計、人工智慧、音頻、數據結構、記憶體管理等
    - 提供市場上對遊戲引擎開發和架構最完整的介紹