Game Design: A Practical Approach

Paul Schuytema

  • 出版商: Charles River Media
  • 出版日期: 2006-07-27
  • 定價: $1,600
  • 售價: 5.0$800
  • 語言: 英文
  • 頁數: 420
  • 裝訂: Paperback
  • ISBN: 1584504714
  • ISBN-13: 9781584504719
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=2)

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Description

Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you’ll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are. From there, you’ll explore the skills you need to have as a game designer and learn when and how to use them. You’ll dive into the very practical nuts and bolts of a number of vital game design topics, including how to balance gameplay? what is risk/reward? and how do you scale challenge? And along the way, you’ll learn the scripting language, Lua, and work with a sample game as you test and explore the game design concepts being discussed. This book is packed with the invaluable insights and tips you need to master the art of game design, including a variety of “from the trenches” sidebars by some of the industry’s top game designers. So whether you’re a new designer, experienced professional, or serious gamer, you’ll find the tools and wisdom you need to succeed as a game designer.

 

Features

    • Teaches game design from concept to delivery using a sample game to teach principles and concepts
    • Covers techniques applicable across the PC and game console platforms
    • Provides all game examples in a simplified Lua script and a robust DX9 game shell that non-programmers /designers can easily implement during each design phase
    • Includes “from the trenches” sidebars from industry design veterans
    • Enables start-up designers to prototype ideas, and interfaces without programming knowledge

商品描述(中文翻譯)

《遊戲設計:實踐方法》是為新手遊戲設計師、實踐設計師和想要創作自己設計的嚴肅玩家而寫的。在本書的頁面中,您將找到一個完整而實用的遊戲設計入門,從遊戲和遊戲設計的探索開始。從那裡,您將探索作為遊戲設計師所需的技能,並學習何時以及如何使用它們。您將深入研究一些重要的遊戲設計主題的實際細節,包括如何平衡遊戲玩法?什麼是風險/回報?如何調整挑戰?在此過程中,您將學習腳本語言Lua,並在測試和探索正在討論的遊戲設計概念時使用示例遊戲。本書充滿了寶貴的見解和技巧,助您掌握遊戲設計的藝術,其中包括一些行業頂尖遊戲設計師的實戰經驗。因此,無論您是新手設計師、經驗豐富的專業人士還是嚴肅的玩家,您都能找到成功作為遊戲設計師所需的工具和智慧。

特點:
- 使用示例遊戲從概念到交付教授遊戲設計原則和概念
- 適用於個人電腦和遊戲主機平台的技術
- 在每個設計階段,提供簡化的Lua腳本和強大的DX9遊戲框架的所有遊戲示例,非程式設計師/設計師可以輕鬆實施
- 包含行業設計老手的實戰經驗
- 讓初創設計師能夠在沒有編程知識的情況下製作原型和介面

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