Game Design: A Practical Approach
暫譯: 遊戲設計:實用方法
Paul Schuytema
- 出版商: Charles River Media
- 出版日期: 2006-07-27
- 定價: $1,600
- 售價: 5.0 折 $800
- 語言: 英文
- 頁數: 420
- 裝訂: Paperback
- ISBN: 1584504714
- ISBN-13: 9781584504719
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相關分類:
遊戲設計 Game-design
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商品描述
Description
Game Design: A Practical Approach is written for new game designers, practicing designers, and serious gamers wanting to create their own designs. Throughout the pages of this book, you’ll find a complete and practical introduction to the craft of game design, starting at square one with an exploration of just what a game and game design are. From there, you’ll explore the skills you need to have as a game designer and learn when and how to use them. You’ll dive into the very practical nuts and bolts of a number of vital game design topics, including how to balance gameplay? what is risk/reward? and how do you scale challenge? And along the way, you’ll learn the scripting language, Lua, and work with a sample game as you test and explore the game design concepts being discussed. This book is packed with the invaluable insights and tips you need to master the art of game design, including a variety of “from the trenches” sidebars by some of the industry’s top game designers. So whether you’re a new designer, experienced professional, or serious gamer, you’ll find the tools and wisdom you need to succeed as a game designer.
Features
- Teaches game design from concept to delivery using a sample game to teach principles and concepts
- Covers techniques applicable across the PC and game console platforms
- Provides all game examples in a simplified Lua script and a robust DX9 game shell that non-programmers /designers can easily implement during each design phase
- Includes “from the trenches” sidebars from industry design veterans
- Enables start-up designers to prototype ideas, and interfaces without programming knowledge
商品描述(中文翻譯)
**描述**
《遊戲設計:實用方法》是為新手遊戲設計師、在職設計師以及希望創造自己設計的認真玩家所撰寫的。這本書的每一頁都提供了遊戲設計這門技藝的完整且實用的介紹,從最基本的概念開始,探索什麼是遊戲以及遊戲設計。接著,您將探索作為遊戲設計師所需具備的技能,並學習何時以及如何使用這些技能。您將深入了解多個重要的遊戲設計主題的實際細節,包括如何平衡遊戲玩法?什麼是風險/回報?以及如何調整挑戰的難度?在這個過程中,您將學習腳本語言 Lua,並與一個範例遊戲一起工作,以測試和探索正在討論的遊戲設計概念。這本書充滿了您掌握遊戲設計藝術所需的寶貴見解和技巧,包括一些業界頂尖遊戲設計師的“前線”側邊欄。因此,無論您是新手設計師、經驗豐富的專業人士,還是認真的玩家,您都會找到成功成為遊戲設計師所需的工具和智慧。
**特點**
- 從概念到交付教導遊戲設計,使用範例遊戲來教授原則和概念
- 涵蓋適用於 PC 和遊戲主機平台的技術
- 提供所有遊戲範例的簡化 Lua 腳本和穩健的 DX9 遊戲外殼,非程式設計師/設計師可以在每個設計階段輕鬆實施
- 包含來自業界設計老手的“前線”側邊欄
- 使初創設計師能夠在沒有程式設計知識的情況下原型化想法和介面