Game Programming Gems 6 (遊戲程式設計寶典第六卷)

Mike Dickheiser

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Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you’ll find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. So, whether you’re a new game programmer starting out on this exciting path, a grizzled, industry veteran, or a most welcome visitor, we hope that you will find inspiration, insight, and at least one or two true gems to use in your world!

商品描述(中文翻譯)

歡迎來到《遊戲程式設計寶典》系列的第六卷。隨著團隊規模不斷擴大,開發人員發現自己被迫變得越來越專業化。這使得在你的專業領域中擁有尖端且隨時可用的資源變得重要,同時也需要在需要跨領域工作時能夠借助其他資源。第六卷是根據你目前面臨的挑戰而設計的。隨著新一代的遊戲機器,玩家期望更高保真度的模型和動畫、更華麗的物理和圖形效果,以及更智能的人工智能。所有這些功能都需要強大的團隊和更長的進度表,因此為了確保你的遊戲仍能按時按預算交付,你將找到50篇全新的文章,這些文章由來自許多不同背景和二十多個國家的遊戲技術專家撰寫。本卷還包括一個全新的專門介紹腳本和數據驅動系統的部分,該部分完全專注於將程式設計師從數據調整循環中移除的不斷增長的趨勢。因此,無論你是一位新的遊戲程式設計師,開始踏上這條令人興奮的道路,還是一位經驗豐富的行業老將,或者是一位受歡迎的訪客,我們希望你能在這裡找到靈感、洞察力,並至少找到一兩個真正的寶石來應用於你的世界中!